iPhone Chuck's Challenge
#1
Good coffee break sized levels but the control scheme can make certain levels very frustrating
that would be easy if you could use a PC keyboard. And sometimes the
iphone doesn't seem to acknowledge my taps which is crucial if I happen to
be on a force-floor and want to move off it at a precise moment or have a monster chasing me.

Level-design I liked noticing references to Chip's Challenge- some levels
from the Clottie and Dobos pack are clearly little versions of levels from
the original CC.

Summary I like the puzzle-based levels but not so much the action-levels
(example "Incoming from the Clottie pack). With any of the control schemes
I am unable to run for so long with bugs following so closely, I lose time
at every turn (and even when I'm trying to just keep running in a straight
line).


I have solved all the main levels apart from 2:

"Just in time" from Clottie

I see the exit but just can't see how to reach it.

"Let me out" from Dobos

It appears I have to move from the blue pressure pad to the red one but I can't do so quickly enough.
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#2
Quote:"Just in time" from Clottie

I see the exit but just can't see how to reach it.
I've only played through the first 3 packs so far, but I've worked on optimizing each level. The trick to this level is that there's a section of the wall that's fake.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
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