Stupid deaths.
A warning about this would've been nice, given how far into the level it is (the block cloner clones a block onto the button that controls it, which Chip stepped on):

[Image: 6z5Nqca.png]

This one I'll concede was mostly my fault...

[Image: L3Hcpdj.png]
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Quote:A warning about this would've been nice, given how far into the level it is (the block cloner clones a block onto the button that controls it, which Chip stepped on):

[Image: 6z5Nqca.png]

This one I'll concede was mostly my fault...

[Image: L3Hcpdj.png]
Just had to comment that I don't agree that either were your fault. The invisible wall in the lower one will more often than not lead to death so I'd blame that on the design. I would much rather see a trick like this that only costs time if you aren't careful, instead of death. The first one also seems like a deliberate death trap, as the configuration of a clone button next to a block is pretty standard and usually safe. If you need a tile that Chip shouldn't step on, if possible use a tank pointing toward the button. (Or is there a better way to make these death-tiles?) Just my two cents Slight smile

P.S. good job on reaching 50 bolds on CCLP1!
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Oops. I think I cloned too many walkers.

[Image: eECxad8.png]
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Level is titled "DIE FOR ME!"

"You died."

Thumbs up
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From a level I just made:

[Image: 3JEOesc.png?1]

Derp. Apparently I fail at drawing proper FF paths. And at noticing when I'm playing.

(I know it's still possible as is, just slightly harder, but it's not what I intended.)
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[Image: el7cYRL.png]
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
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This is old and I don't have pictures, but still relevant:


[12/29/2014 11:54:53 PM] Andrew Menzies: Just beat Random Battle
[12/29/2014 11:55:01 PM] Andrew Menzies: In the Chip-killing contest, the final score was
[12/29/2014 11:55:03 PM] Andrew Menzies: Walkers: 0
[12/29/2014 11:55:05 PM] Andrew Menzies: Bombs: 0

[12/29/2014 11:55:08 PM] Andrew Menzies: Paramecia: 2

[12/29/2014 11:55:11 PM] Andrew Menzies: (facepalm)
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[Image: AYqND4U.png]

Brb sleep.
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
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[Image: PxBkHNx.png]

Stupid death? More like, stupid walker (which drowned after causing this).
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[Image: Evt5dsI.png]

I was literally in the exit, and I ran out of time. Turns out that in Lynx, you haven't necessarily won when you've won.
They call me Earthling, for I come from Earth.

Earthling1.dat, my levelset.
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