02-Jun-2016, 8:05 PM
(This post was last modified: 24-Jun-2016, 7:04 PM by Ihavenoname248.)
Seeing as the last Time Trial opened up the possibility of some pretty intense to optimize stuff...here's a simple in concept, moderate difficulty level with a ton of potential depth! Can you set up a central room so that two different monsters can pass through simultaneously?
http://cczone.invisionzone.com/index.php?/files/file/575-%7B?%7D/
Standard technicalities shamelessly ripped off from Miika still apply:
1) The person with the highest remaining time the level wins! There may be a tie in overall score.
2) You may enter in only the MS ruleset. I know this is undesirable, but with the concept the two rulesets would be fundamentally unbalanced. The best Lynx solution will be awarded 5 bonus Chip Cup points, like the previous TT. Apologies to those who prefer the Lynx ruleset- if I could have made this concept work there just as well, I would have.
3) Please send your solutions (either the tws file or avis) to my own email jbardonjr at charter dot net. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded.
4) The level isn't too hard to solve. Don't be afraid to send in your solution even if you sense it isn't perfect, and simple casual solutions are also appreciated.
5) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award.
6) Submission deadline is July 3rd, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it.
7) The designer of the level may enter the competition, as long as they feel to not have gained any significant advantage as a result of having some advanced knowledge of the levels.
8) The level may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off.9) <span style="color:rgb(34,34,34);">A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I will update a public list of people who have frozen their score.
Frozen times:
<span style="color:rgb(34,34,34);">IHNN
<span style="color:rgb(34,34,34);">chipster1059
http://cczone.invisionzone.com/index.php?/files/file/575-%7B?%7D/
Standard technicalities shamelessly ripped off from Miika still apply:
1) The person with the highest remaining time the level wins! There may be a tie in overall score.
2) You may enter in only the MS ruleset. I know this is undesirable, but with the concept the two rulesets would be fundamentally unbalanced. The best Lynx solution will be awarded 5 bonus Chip Cup points, like the previous TT. Apologies to those who prefer the Lynx ruleset- if I could have made this concept work there just as well, I would have.
3) Please send your solutions (either the tws file or avis) to my own email jbardonjr at charter dot net. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded.
4) The level isn't too hard to solve. Don't be afraid to send in your solution even if you sense it isn't perfect, and simple casual solutions are also appreciated.
5) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award.
6) Submission deadline is July 3rd, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it.
7) The designer of the level may enter the competition, as long as they feel to not have gained any significant advantage as a result of having some advanced knowledge of the levels.
8) The level may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off.9) <span style="color:rgb(34,34,34);">A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I will update a public list of people who have frozen their score.
Frozen times:
<span style="color:rgb(34,34,34);">IHNN
<span style="color:rgb(34,34,34);">chipster1059
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter