Well, I only sent mine in just now too, with 15 minutes to go :-)
I did spend the last two hours changing the final part (six tiles) and then play testing and then saving solutions for the judges, so these final hours were useful.
A few tidbits about the level. I left in two thin walls just because it looked a bit better, but the level would work almost the same without them. Who managed without any?
The creature order matters. No pop-up walls, which is quite uncommon in my designs. It's more complicated than any other entry into this competition. If more than one level could've been submitted, I would've submitted another one that's more satisfying to just play. Six chips. Chip starts in the middle (on a bomb), and the exit is in a corner.
-Miika
I did spend the last two hours changing the final part (six tiles) and then play testing and then saving solutions for the judges, so these final hours were useful.
A few tidbits about the level. I left in two thin walls just because it looked a bit better, but the level would work almost the same without them. Who managed without any?
The creature order matters. No pop-up walls, which is quite uncommon in my designs. It's more complicated than any other entry into this competition. If more than one level could've been submitted, I would've submitted another one that's more satisfying to just play. Six chips. Chip starts in the middle (on a bomb), and the exit is in a corner.
-Miika