24-Apr-2012, 2:25 PM
(This post was last modified: 24-Apr-2012, 2:27 PM by Flareon350.)
Quote:Listing all the CCLP2 levels with nasty tricks would tax even the patience of someone who didn't mind "On The Rocks."
Block Away! (21) was the 1st CCLP2 level I noticed with nasty lock/trap combinations at the end.
The Lake in Winter (51) is my 2nd least favorite level in that set because it's just a more complexed version of Icedeath, except no death, more guesswork.
Chips on the Blocks (62) was just ridiculous.
Chip Search (74) Hidden traps under floor = RAGE
Exit Chip (93) the whole level is about dirty tricks + perfect lucky timing.
Tricks (108) just has a bunch of things under blocks. I actually quite liked it, considering it only took me 10 minutes to solve.
Blocked Trap (109) does have the nasty lock/trap combos again, but isn't that bad. Solved it blind in 11 minutes.
After the Rainstorm (112) just has the ram but everyone should know that and how to execute it by now.
Teeth (119) there's that bit at the end where you have to be in a certain step in order not to get killed by the last tooth monster. I hated that.
BlockSlide (123) = SLIDE DELAY
Frozen Birdbath (130) I hated. My least favorite of the set.
Chomper Romp (142) appearing walls at the end, WITH teeth monster dodging? I don't think so.
Run-A-Muck (146) Famous for it's mis-wired trap connections at the beginning and making me rage.
Did I miss anything?