04-Mar-2013, 3:34 AM
I recently made a level with this "memory" concept called Columnized Memory. Basically you start off with 6 blue keys and there are 12 blue locks, each with a trap button and a block next to each other, as well as a sealed in monster or obstacle across from it. You can choose which traps to open for the next room (which is a one way trip via teleport there) and you have to be able to memorize which ones are open by looking across the columns to the prospective monsters or obstacles. See JoshL3 #54 for a clearer image of what I'm getting at if you're confused