09-Mar-2014, 10:48 PM
Alright, over the weekend I had a bunch more ideas and hit 149 levels built (yes I made like 60 in the last month or so). I'm current;y playing through the set myself to make sure everything is solvable, as well as tweaking balance on things. My design process is literally design all the things > test all the things. So far I've had a couple places where after the initial designing (years ago) I made some change for aesthetics that made the level unsolvable. Tests are done through level 31 all in the space of tonight, so I'll release the set after I get through the rest. Worst case, that's a week from today!
This means I meet my goal of getting this out before CCLP1, even though I technically began work on this before CCLP3's release...
This means I meet my goal of getting this out before CCLP1, even though I technically began work on this before CCLP3's release...
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter