22-Oct-2014, 10:34 PM
(This post was last modified: 22-Oct-2014, 10:36 PM by Flareon350.)
Quote:The problem with changing Glider and Fire is twofold: it's solvable in its original form (and no changes were made to levels when possible), and replacing all the fire with water makes monster redirection much more difficult, and opens up many shortcuts.
A Glider and Fire change with the same element swap, however, would run into the problem of no longer keeping the same 'feel'. Though the current version doesn't entirely /either/, Zartacla wasn't changed despite its Lynx-exclusive bust, so it came down to priorities.
The priority was to make as few changes as possible, followed by preserving the gameplay with minimal tweaks.
I made a Fireball and Water level as a mirror to Glider and Fire and the gameplay is exactly the same as it would be for Glider and Fire, even with slight changes due to the water, however, it still worked. It was actually proposed as an ideal replacement to Glider and Fire in the early stages of this project.
http://davidstolp.com/old/chips/map.php/...cts_35.gif
And yes as indicated on pieguy's site, the level is indeed solvable.