IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!)
#26
Thanks for the feedback!

Quote:82: I find this to be all right. It hasn't got anything special. The hint feels a little pointless as a button just under a block that doesn't move seems suspicious.

83: I think it is annoying, considering that there is no pattern. Or maybe there is one?

92: I would love to see this in CCLP4.

96: Another level I would like to see this in CCLP4.

100: There are not enough walkers to make this level painful. The tank concepts are interesting.

102: Three of the four rooms are all right. The teeth room is very hard very late in the level, especially with invisible walls. Sorry.

133: It doesn't feel like a complete level. It feels like there is something missing, but I don't know what that would be...

135: The hardest level I solved in this set. It didn't take me three hours, but it still took me a long time.

138: It is a very fun level. But is it actually possible to read the hint? Also, I love the "cruel" ending part.

141: This seems rather easy for such a late level. Apart from that, I have nothing to say.

147: There should be more open levels like this. But this doesn't deserve the 147 slot. This is way too easy.
82: I remembered someone complaining about a block cloner not being obvious. If a tank cloner had fit with the aesthetic I'd have used that, but in this case a hint was the best solution.

83: No pattern, just a fairly long path.

92: Huh. I didn't find this one that great, honestly.

96: Agreed completely!

100: That's intentionally so, this is a bit of a breather.

102: I nerfed the teeth room in my CCLP4 submission set.

133: Again intentionally so: I wanted the level to feel somewhat surreal to play through, and it did the job.

135: I went overboard with the ridiculousness :V

138: Yes, the hint is possible to reach.

141: Again, breather level. Constantly increasing difficulty wears thin without easier level between.

147: See above comment. Further, I quite like it as a 147 since it subverts the traditional expectation of being the absolute hardest.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

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IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - by Ihavenoname248 - 14-Feb-2015, 6:18 AM

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