14-Feb-2015, 6:18 AM
Thanks for the feedback!
83: No pattern, just a fairly long path.
92: Huh. I didn't find this one that great, honestly.
96: Agreed completely!
100: That's intentionally so, this is a bit of a breather.
102: I nerfed the teeth room in my CCLP4 submission set.
133: Again intentionally so: I wanted the level to feel somewhat surreal to play through, and it did the job.
135: I went overboard with the ridiculousness :V
138: Yes, the hint is possible to reach.
141: Again, breather level. Constantly increasing difficulty wears thin without easier level between.
147: See above comment. Further, I quite like it as a 147 since it subverts the traditional expectation of being the absolute hardest.
Quote:82: I find this to be all right. It hasn't got anything special. The hint feels a little pointless as a button just under a block that doesn't move seems suspicious.82: I remembered someone complaining about a block cloner not being obvious. If a tank cloner had fit with the aesthetic I'd have used that, but in this case a hint was the best solution.
83: I think it is annoying, considering that there is no pattern. Or maybe there is one?
92: I would love to see this in CCLP4.
96: Another level I would like to see this in CCLP4.
100: There are not enough walkers to make this level painful. The tank concepts are interesting.
102: Three of the four rooms are all right. The teeth room is very hard very late in the level, especially with invisible walls. Sorry.
133: It doesn't feel like a complete level. It feels like there is something missing, but I don't know what that would be...
135: The hardest level I solved in this set. It didn't take me three hours, but it still took me a long time.
138: It is a very fun level. But is it actually possible to read the hint? Also, I love the "cruel" ending part.
141: This seems rather easy for such a late level. Apart from that, I have nothing to say.
147: There should be more open levels like this. But this doesn't deserve the 147 slot. This is way too easy.
83: No pattern, just a fairly long path.
92: Huh. I didn't find this one that great, honestly.
96: Agreed completely!
100: That's intentionally so, this is a bit of a breather.
102: I nerfed the teeth room in my CCLP4 submission set.
133: Again intentionally so: I wanted the level to feel somewhat surreal to play through, and it did the job.
135: I went overboard with the ridiculousness :V
138: Yes, the hint is possible to reach.
141: Again, breather level. Constantly increasing difficulty wears thin without easier level between.
147: See above comment. Further, I quite like it as a 147 since it subverts the traditional expectation of being the absolute hardest.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter