28-Jul-2015, 8:59 PM
Quote: (there is no way to know, that the flame thrower will go on, if you are not fast enough). An idea for a pretty easy fix to the points addressed would be, move the whole level one tile down and right, and give the player with this a path around the upcoming puzzle, separated by panel walls, before he or she enters at the current starting position; this might not be the most elegant solution, but would in my opinion make the playing experience way better, as it removes the guess work.I think the time limit in a puzzle level should not be how long it takes you to solve the level if you know the solution, it should orientate itself on how long you need to find the solution and execute it, so a higher time limit is imo definitely preferred.
With these changes it would definitely be one of my favorite levels B)
You can see the flamethrower will turn on, without the worry of being killed as it stands now though. I don't really see how I can move the whole level one tile down and right because that would require a lot of fixes with the wires and such. Actually the whole level would have to be rebuilt if I did this and I don't think I wanna go through the trouble of doing so. I guess I can expand it by 1 x 1 so the borders can be walked on, portions of the level can be seen from the start if that helps but that's the best I can come up with.
I will add replays in the future don't worry I just want to encourage players to try to solve levels on their own. If one really needs help, they can ask me