15-Oct-2015, 9:43 AM
Quote:Level submission cap: Admittedly I'm biased as I'd be quite heavily affected by this, but I think 50 is a bit low. Just personally, I have a lot of wildly different levels within the same gameplay type (mazes come to mind here), and wildly different difficulties as well, so that just within one or two gameplay types I could hit a cap of 50. That, and people who were around for CCLP1 submissions have a general idea of what levels of theirs did well in voting and could trim based on that. Again, biased because it directly affects me, but I don't have that frame of reference (playing through all the voting packs helps, but I've seen levels from submitted sets that were better than things in the voting packs and things in the voting packs that really, really shouldn't have been there). I know my submission set has a lot more than 50 and I could definitely trim it down but it would be difficult due to the aforementioned variety to cut down to even 100 I'd say.
One idea that could work, however, would be a combination of a submission cap and subdivided voting pools. After defining sub-categories, set limits on how many of each type of level a certain designer can submit. This prevents having to decide between multiple completely different levels to fit within a submission cap while also limiting the total amount of levels available to choose from. It also doesn't really hurt designers who mostly focus on certain types of gameplay, or hurt designers who design anything and everything. The same advantages apply during voting, with players who want to play everything (me) still being able to, and players who don't want to concern themselves with certain level archetypes (say, sokobans) can easily avoid these.
There would be a lot of people affected by a 50 level submission cap. I would be heavily affected as well and I'm the one who thinks it should be a thing

But I like your idea of subdivided voting pools for different categories of level types and having submission caps for said categories as well. I can definitely see that working.