31-Jan-2016, 2:43 PM
(This post was last modified: 31-Jan-2016, 2:44 PM by Flareon350.)
Quote:JoshL5 was one of my favorite sets last year, so I had some high hopes for the follow-up. I don't think this set is quite at its predecessor's level of conceptual brilliance and variety, but it comes awfully close at points, with some entries I'd love to see in CCLP4.
I used up almost every concept idea I could think of in JoshL5, so I was extremely limited with this set I didn't want to take other people's concept ideas without making it a complete ripoff, so I tried avoiding that for the most part like I tend to do regardless. I also didn't want to overdo the aesthetic design aspect either like I felt like I did somewhat of in JoshL5, so I toned that down as well.
Now that I look back at it I would remove Pocket Monsters, Energetic Elements, and possibly a few other levels at the start and later on in the set and etiher redesign them or replace them because levels like those are not my greatest work. But I don't have any ideas for CC1 levels and I doubt I will have some soon.
However, if I do somehow think of a clever level design or concept, I just might do that before it's posted on pieguy's site at least