22-Feb-2016, 3:11 PM
Quote:5: This was for the December competition, right? While at first sight it looks like a chaotic level, it's actually rather fun.
7: This level took me many attempts to solve because I was always getting distracted about the text I had read just before I first played the level. Anyway, mazes like this are really interesting.
8: This is a fun level, but nothing special.
10: This level actually looks like a map, is this intentional? Either way, it's perhaps my favourite level so far and would be good enough for CCLP4.
11: I really like how the rooms can be entered in any order. The toggle wall room is my favourite, and the trick regarding the exit is really good.
12: I like how you used paramecia as walls, but unfortunately, that's perhaps the only good thing about this level. Sorry.
19: A great force floor maze. I especially like the slides that lead to the edge of the map.
20: I never played Pokemon and I'm not interested in doing so. Therefore I can't really comment on this. Sorry
25: I would love to see this in CCLP4.
28: Using blocks as walls in such a way should be done more often. The idea of being forced to pick up the keys and dispose of them is really creative.
31: This really deserved the win it got in the competition and should be in CCLP4.
32: This is really good, especially since it is nearly impossible to die. The hint is funny.
34: WHAT? NO CYPHER? <sub>(or did I miss something)</sub> Anyway, really good level.
36: I'm sorry, but I really don't like levels with lots of teleports at seemingly random locations, I find them too confusing.
39: This is a fun puzzle. Why the sockets under all the blocks?
44: I would like to see this in CCLP4.
5. Yes it was and got a very bad overall ranking - 6th out of 8. The idea was to make a beginner friendly level here.
7. "Did you actually read this? The text from level 7 is %96 rC@DD362C6C 3J #@8F6u2?zr oh did I hate tat t"ext!" I have never seen this text before so I'm not sure what it exactly means or how you got that. I'm glad you liked this one, it seems it's not that enjoyable by other people for some reason.
8. This is actually J.B.'s favorite level in the whole set he loves the concept, as do I "h
10. It's actually supposed to resemble the countries of Norway, Sweden, and half of Finland, all of which are part of the Scandinavian peninsula in Europe. Also explains all the random ice in the water up north
11. The toggle room I actually thought of myself mostly everything else was inspired by a different level involving paramecia.
12. Yeah that's fine, this level didn't turn out to be what I had in mind anyway.
18. Confusing, but fun!
19. One of my personal favorites glad you liked it!
20. it's okay, Pokemon isn't for everyone but me being a die hard fan of the franchise I had to make a level honoring their current 20th anniversary for this year! As if there aren't enough Pokemon game references in this set
25. Wow thanks, I honestly wasn't a fan of this level myself glad you enjoyed it!
28. The disposing keys idea was literally thought of at the last minute. It wasn't a necessary addition to the level but I wanted to see if it was doable with the space I compacted the level in and it was!
31. Thank you
32. Clever hint placement is clever. I wouldn't say it's impossible to die though there's still all the balls
34. Nope no Cypher so you didn't miss anything. I'm honestly not a big fan of cypher levels which is why I never create them. And since this set only has 90 levels I especially didn't see a need for one.
36. It's actually pretty easy and that's the only challenge to the whole level. I originally wanted all the blue walls to be chips before be thankful I didn't stick to that
39. Eh, why not? Just an aesthetic touch for the editor viewer's pleasure. Seeing sockets under really anything is pretty cool to me.
44. Seconded.
Thanks for your feedback, Chipster! Can't wait to hear your thoughts on the second half, though those are a little more difficult.