22-Feb-2016, 3:28 PM
(This post was last modified: 22-Feb-2016, 3:29 PM by Flareon350.)
Quote:35 NORTHLANDS
A try every blue wall type, no my thing, and four block slides for the red key - bad level you, bad level
38 COSMIC DUMP
A nice linear level, however I don't like if basically every wall is lethal...
4/3/2/4
39 FRANTIC ATMOSPHERE
Getting the angry teeth drowned is a bit too easy.
2/1/4/1
50 DUNK TANK
Quite a lot of clever designs, and the left upper puzzle is not that easy, compared to the others. I strongly disagree with hiding the magno shoes under a block, and should really be changed, since there is absolutely no point in doing so, even if you just need three blocks to solve the level, or four if you want to get all the bonuses, other than this, a few well designed traps and and overall good linear level.
5/4/2/4
35 - It's a not bad level if you know what to do. Arguably yes that beginning is longer than I wanted it to be but it works. After that, most of the level is straightfoward. Only two blockslides are needed to get to the red key, not four. I recommend giving this a solve before stating it's a bad level.
38 - That's kind of the point and idea of this one
39 - I strongly think your action difficulty rating should be lowered in my opinion. This level is extremely easy as there's really nothing else to the concept and it's also pretty straightforward.
50 - Glad you liked it, this was definitely the best level I've created so far. The block with magno shoes under it has to be pushed regardless of what you do in that room because you can't get access to all the blocks (which you need all of them to solve it) without pushing that center one, which is why those two water tiles are there to start with, to kind of hint out what to push first...