26-Feb-2016, 8:55 PM
Quote:41 BRIGAND LAND
The distances you have to walk make this level a bit long. Other than this a nice tutorial style level for bribes.
2/1/1/2
42 BLANK OUT
I like the hook however the ways you have to take here are tedious, and since there is no real puzzle or something else in the level, it doesn't feel really good.
2/1/1/2
43 GENTLEMEN'S CLUB
It's nice that you can go around the level, but not that you are forced to. The parts with the ball and the gliders give you a chance, that you have to restart once, which makes the start a bit annoying. The puzzles are easy, the hidden balling ball unnecessary, and since you have to go through a push up wall to get to it imo just wrong.
2/2/3/2
44 TEAM ROCKET HIDEOUT
Interesting interactions between time bombs and push up walls, however, but a glider after a force floor section which you can't see (except you wait before stepping on the force floors for some obscure reason, or you are lucky), really, that's just mean. A trap like the top middle/right one, make water tile hide between custom floors, there is no reason for this.
2/2/2/2
45 FORCE FLOOR FACTORY
The no helmet sign luckily is there for no reason, and you just have to make four rounds - still quite some time just cycling around, but overall an easy fun level. The time limit could be a bit higher anyhow.
4/2/2/4
46 FAST BALL
One round would have been enough fast ball fun for me.
1/1/3/2
47 ICE BLOCK BODYGUARD
A 50 50 chance that a teeth mechanic will kill you, depending on which way you go, and there is no way to know which one is correct, great work, however you lost me for this level, sorry.
48 RECKLESS
A nice yellow tank puzzle.
5/3/1/5
49 FOILED AGAIN
Really nice puzzles, the middle one the secret eyes are not needed, even if probably not the intended solution, I think it's the more interesting one; the time limit could be a bit higher though.
5/4/2/5
41 - Walking long distances was the point of this one.
42 - It's a small, simple level so it can't be that tedious. The real puzzle is getting the bonus, which based off your feedback I assume you didn't get.
43 - The ball and glider part focuses on timing, which is a common level theme. I was very lenient with those sections, especially the glider one (there used to be four gliders in that room). As for the hidden bowling ball, it is extremely obvious it is there. That is why I placed a chip behind that block in the first place, so it must be pushed back...
44 - Okay. I didn't realize the force floor/glider part being mean so I'll change that in an update. As for the water, it is there for a reason, so the ghost don't escape their room. Removing it would make the block useless, thus ruin the whole idea of the NE section. I guess I can change the color of the custom floor but really... it's not that hard to distinguish.
45 - I think 400 seconds is more than enough time so I won't be making it higher.
46 - Again, a small simple level. There is nothing hard about it.
47 - What a shame. I will admit I don't like the design of this but still I worked really hard on this level too and the concept is great. Maybe I'll try to redesign this someday but still not happy to hear your feedback on this one.
48 - Thank you. I personally felt this was annoying.
49 - Thanks again. The eyes must be needed, how else would you get the fire boots from the ghosts? They are necessary after all... But like level 45, there is more than enough time here so I won't make it higher.
I do appreciate your feedback but I must say I am confused with it sometimes, H. Of the past twenty levels you've reviewed most of them weren't that positive, which I'm very surprised about. Out of these ones specifically, the ones I was most proud of where 43, 44 and 47 and each of them didn't get that good feedback, from you at least.
I am and have been trying to improve my designs, especially with these later levels but I feel as if nothing of that is being accomplished based off your feedback. So any insight to this would be nice.