31-Mar-2016, 1:22 PM
Quote:I don't think there is anything wrong with mixing in some levels with CC1 boot rules at all B)
DETONATOR FEVER is a nice relaxing level - keep it in the set
And some words on your new levels:
YOU FIND YOURSELF IN A ROOM
Some of the rooms are well made, especially the first one is a cool puzzle. Not to sure about the ghost on speed, but not too hard, just a bit of timing, so ok. The ball room has no purpose at all.
4/3/3/4
FOREST HUB
A good level and a fun to play one
4/3/2/5
GHOST WORK
Hmmm... - pure trial and error through hidden information. The boots should imo be the first to drop, otherwise it is a test of patience as well, and at least I tried all first drops, before thinking about them being placed further down in the stack.
1/1/2/1
TRAIN NETWORK CONTROL UNIT
A nice easy level, however, in the end nothing too special about it.
3/1/1/2
Okay I'll keep Detonator Fever then.
51. I found the ghost room hilarious. I was aware the ball room isn't necessary so that will get fixed.
52. Yeah I like this one a lot glad you did as well
53. Ghostwork is meant to be a pure joke type level, which is why the hint is what it is.
55. Nothing special? It's a new, unexplored, legit concept that I found pretty interesting and puzzling. Not to mention I kept it contained. Poor ratings in my opinion.