JoshL6 discussion
#9
Quote:Sorry it took me so long to get to the second half of the set, Josh, but I've been busy with CCLP3 Lynx, C1059-CC2 and my novel. Anyway, here is some feedback on levels 46 to 75

46: A really great level, great concept.

48: The main part of the level is really good, but I am disappointed by the slide at the end (I suck at precise dodging).

49: I'm not a fan of this type of maze, but this is one of the better ones.

50: Are there any other BTTF references other than the title and hint? Anyway, really fun level.

52: The level title reminds me of a post I made a long time ago in the Ctrl+V thread, back when it was active (original source). Anyway, it's a really fun level, and I would like to see it in CCLP4.

55: Sorry, but I didn't like it. There is nothing special with it.

56: Another bad level, sorry. This feels like an inferior remake of Lazy Hourglass.

58: I don't think it's a ripoff, I think it's a great level. However, the part based on Flipside isn't that good, but then, I'm not the fan of the level it is based on. The other parts are great though.

59: Crazy exits that serve no purpose other than confuse the player who uses the editor! Nice level, overall.

60: Nice hint. For some reason, the three gliders in the room with the very long ice slide sometimes glide the wrong way. I don't know if I'm making sense, but either way I like this level.

61: I hate this level, sorry. The concept is nice, but some chips are much harder to reach than others, and the time limit is too short.

62: I would like to see this in CCLP4.

64: I found this level to be much harder than it is probably supposed to be. It is fun, but there are better levels in the set, I think.

66: Nothing special, sorry.

67: The sokoban took me forever to solve, but it is fun. The rest of the level is very creative, especially the end. However, I think you should replace the fire at [6,21] with a fireball, I think it would look better.

68: Yorkhouse is better...I don't know if the shape of the level is supposed to represent anything, but anyway...the title is nice though.

70: This feels a bit like Shrub, but with the bugs easier to see. It is a fun maze.

71: The concept of having a limited number of suction boots is really creative.

72: This feels like Wireframe in CCLP3, but much much better. I would like to see this in CCLP4.

73: Interesting concept, but needs a better title.

74: Amazing mechanisms that produce that weird pink ball shape, really cool! Also this level looks like a giant piece of candy. Also another good CCLP4 candidate.

75: Is there a secret trick or anything? I haven't solved this and most likely never will if I have to go through this huge mess of gliders...


That's okay no worries.

46. Glad you liked it, reusing Sapphire Cavern was fun Thumbs up

48. That slide at the end was much worse than what it is now. Though it's understandable to dislike it. (I died there a few times myself while testing if that makes you feel better)

49. In my opinion, there needs to be more levels like these. That sole reason is why I made this to start with. A good old-fashion maze Slight smile

50. 88 chips = the required speed limit to time travel. Other than that no. You can consider the blob cloner to be the Liberians from the first movie but that works differently between rulesets. One cloned in MS, whereas non-stop cloning in Lynx.

52. Yes that is exactly where I got the title from so thank you for that! It actually inspired the whole level Heart

55. Didn't like it either so no worries. This one was very close to being rejected actually.

56. Hmm... while it is Lazy Hourglass inspired, people have preferred this to Lazy Hourglass. I'm honestly torn between the two myself but to each his own. Wink

58. This whole level is meant to be a joke so I didn't really pay much attention to the Flipside room.

59. Thanks Slight smile I like this one too.

60. Yeah slide delay affects those gliders sadly. It depends on the time you push the block on the ice around the start that determines whether they are affected byt slide delay or not.

61. Tongue This one took forever to make too but you are not the first to say that.

62. Really? Thanks, I wasn't much of a fan of this one myself.

64. I originally wanted this level to use the whole map but decided to keep it contained.

66. [7:15:35 PM] J.B. Lewis: “Nothing special, sorry.” - Chipster on Chocolate Covered Chocolate

[7:15:39 PM] J.B. Lewis: NOOOOOOO

67. I would do that but I don't expect people to update just for an aesthetic change Tongue glad you liked the level though!

68. Doesn't resemble anything. This level is just my excuse to have a dodging level.

70. This actually came before Shrub. This is personally my favorite maze level of my creation. Glad you liked it, not a lot of other people do Slight smile

71. Lol I felt this one was boring and tedious.

72. Surprisingly not inspired by Wireframe at all. I don't remember what led me to make this honestly but thanks!

73. You can't judge a level by its title. Also in my opinion, the concept isn't that interesting.

74. Actually this levels design is of a badge from the Pokemon franchise. The mechanisms took a lot of tweaking but glad you liked it.

75. No special trick. But.... the bold for this level is 521. And you don't need blocks to reach it either!

Worth mentioning that you stated the words "nothing special" seven times here, Chipster. At least change it up a bit Tongue thank you for the feedback again!
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon
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Messages In This Thread
JoshL6 discussion - by Flareon350 - 06-Jan-2016, 6:45 PM
JoshL6 discussion - by Flareon350 - 10-Jan-2016, 9:28 PM
JoshL6 discussion - by jblewis - 30-Jan-2016, 12:50 AM
JoshL6 discussion - by Flareon350 - 31-Jan-2016, 2:43 PM
JoshL6 discussion - by Flareon350 - 14-Feb-2016, 7:18 PM
JoshL6 discussion - by chipster1059 - 22-Feb-2016, 2:03 PM
JoshL6 discussion - by Flareon350 - 22-Feb-2016, 3:11 PM
JoshL6 discussion - by chipster1059 - 04-Apr-2016, 8:53 PM
JoshL6 discussion - by Flareon350 - 04-Apr-2016, 9:41 PM
JoshL6 discussion - by chipster1059 - 26-Apr-2016, 1:54 PM
JoshL6 discussion - by Flareon350 - 26-Apr-2016, 3:36 PM
JoshL6 discussion - by chipster1059 - 26-Apr-2016, 5:09 PM
JoshL6 discussion - by Flareon350 - 26-Apr-2016, 5:36 PM
JoshL6 discussion - by mmoraleta - 25-May-2016, 5:33 PM
JoshL6 discussion - by Flareon350 - 02-Jun-2016, 4:11 PM
JoshL6 discussion - by mmoraleta - 23-Jul-2016, 9:53 PM
JoshL6 discussion - by Flareon350 - 24-Jul-2016, 4:40 AM
JoshL6 discussion - by bobdabaron - 09-Sep-2016, 9:47 PM
JoshL6 discussion - by jblewis - 09-Sep-2016, 10:46 PM
JoshL6 discussion - by bobdabaron - 09-Sep-2016, 10:49 PM
JoshL6 discussion - by Flareon350 - 10-Sep-2016, 3:39 AM
JoshL6 discussion - by Flareon350 - 17-Nov-2016, 9:20 PM
JoshL6 discussion - by Ihavenoname248 - 17-Nov-2016, 9:51 PM
JoshL6 discussion - by jblewis - 18-Nov-2016, 9:29 AM
JoshL6 discussion - by chipster1059 - 18-Nov-2016, 12:02 PM
JoshL6 discussion - by Flareon350 - 18-Nov-2016, 12:38 PM
JoshL6 discussion - by mmoraleta - 18-Nov-2016, 7:45 PM
JoshL6 discussion - by Flareon350 - 04-Dec-2016, 3:57 PM
JoshL6 discussion - by Flareon350 - 11-Dec-2016, 7:22 PM
JoshL6 discussion - by mmoraleta - 14-Dec-2016, 9:35 PM
JoshL6 discussion - by mmoraleta - 15-Dec-2016, 3:03 PM
JoshL6 discussion - by Flareon350 - 15-Dec-2016, 4:50 PM
JoshL6 discussion - by Flareon350 - 15-Dec-2016, 6:26 PM
JoshL6 discussion - by Flareon350 - 21-Dec-2016, 2:12 PM
JoshL6 discussion - by mmoraleta - 12-Jan-2017, 5:11 PM
JoshL6 discussion - by Syzygy - 14-Aug-2018, 10:03 AM

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