12-Jul-2016, 12:13 PM
(This post was last modified: 12-Jul-2016, 12:29 PM by Flareon350.)
Quote:Your description of the starting post is definitely very clear that you expected lesson style levels, especially because your example Block Tug shows this clearly, and describes every step you have to take via hints. No wonder that you are ranting in your video about the first levels do have so many hint tiles, and that's as well the reason why Trans-Pachipic Partnership won I guess
Again, the reason why Trans-Pachipic Partnership won is because the concept was straightforward, well designed, and was smaller than the given size limit. It was narrowed down to the specifics of the limitations because it was pretty close compared to Tyler's entry.
Quote:Teleport Convolution
You don't know what this level is supposed to show off?
Since there is the word teleport in the title and there are yellow teleports in the level, it might have something to do with them...
And even if it is hard to believe, I wasn't kidding in the description I sent you, it's about yellow teleports.
But after showing no intention of even trying to use the teleports or to solve the level after a bit more than four minutes you spent more than enough time on this?
At least you showed off more than enough that Melinda can't swim without fins...
Did you really expect me to spend 15 minutes on this or something because that's how long it would have taken me and there were 21 other entries to play, 2 of which were yours. Even if the word teleport is in the title, that still doesn't make it clear on what to do or how to even do it. I spent only 4 minutes on this one because I didn't like it and I felt I was going to like one of your other entries, which I did. Not to mention at the start of Part 1, I stated I wasn't going to solve every single entry due to time constraints and was going to play enough of a level if I got the idea of it, which I partially did with Teleport Convolution.
Quote:Phantoms
You can kind of see that this level is about ghosts? I definitely would not have thought that someone could figure that out.
But at least I learned something new from you - stopwatches will kill you in the game, which is kind of neat!? - even though at the start of the level you stepped on a toggle clock without dying and you obviously didn't realize the point of the time penalties.
Okay...?
Quote:Unraveling Mystery
After four minutes of stupid cooks because you did not think about what to do you got the idea of that one so you don't need to spend a lot of time on this?
Again you don't show any intention of even trying to solve the level, and you didn't even bother finding out what the puzzle of the level is about.
Using a tileset which doesn't show you push up walls is of cause helpful.
The level was centered around a swivel puzzle with almost every chip placed on a pop-up wall. I think I knew what the level was about and I did try to solve it in the video. Nonetheless, I didn't feel this level was much of a tutorial and instead was more of a puzzle than anything else. I already liked Phantoms a lot more than this, that's why I stopped at four minutes on this one. I did not fault the tileset used because it's my choice to use that tileset, so it was completely unrelated to the judging process. I could still barely see what chip had a pop-up under it.
Quote:However I'm definitely impressed how many levels you solved after not even thinking about two of mine or giving up after seven minutes on Bowling in the Sewer (the imo best level from Jeffrey, and definitely an easy level), you really overcame your initial reluctance to think and solved some puzzles e.g. in the Wrong of Way - at least you try to give the impression as if you are doing so, even if you played most levels including this one before, and just improved your times...
Initial reluctance? I stated in the start of Part 1 I was not going to spend a lot of time on most of the levels because I didn't want each video to be over an hour long. Especially to the ones who submitted three entries, I stated I was going to judge the level I favored the most, which I did. And in case you missed it, the levels were "replayed" because of a fault in a previous recording attempt.
Quote:But a bit more serious again, to conclude the post, I thought about writing about all the levels after you put them up your video, but I think it would be pretty pointless, since I disagree with you on almost every single entry, but after you put so much aversion against my levels it feels like I have to defend them a bit, so the most important part is, if you wanted to get lesson style tutorials, you definitely should have made this clear at the start, and not wrote the complete opposite...
I really don't understand the hate for Teleport Convolution and to avoid misunderstandings, it's not supposed to be an easy lesson style tutorial and it was never intended to be as you never wrote that the entries should be that (and your reply to my email in which I stated that it is an advanced level based around yellow teleports and not a classic tutorial, was that this is Awesome! - so I was completely clueless that you did expect something complete different), and to be honest, I don't see how Trans-Pachipic Partnership is all of this in your opinion. Regardless just to clarify, you wrote the level must remain pretty simple as a whole, and that's definitely the case even for my first entry, pick up the yellow teleports (I really did not think that someone could miss this, especially since it is in the title and what else could you do with yellow teleports), use them to blow up the bomb with the ant, and use them again to bridge with the block to the exit (and yes, to double the bonuses there is a fourth puzzle there).
I think I made it very clear what kind of level should have been made at the start of the competition. How you interpreted it isn't my fault. Perhaps if anything, I should have stated your levels should have been beginner friendly but who doesn't view tutorial levels as such anyway? I would have thought it was obvious what kind of level I was expecting. If you view tutorials as being not-so-easy to understand levels then you definitely hit the nail in the head but that's not what a tutorial level is about. I explained why Trans-Pachipic Partnership won already so no need to say why again. And in my reply to your e-mail, I did also state I was going to refrain from any kind of viewing of your level (and even said this here in the thread), hence why I said "Awesome!" and nothing else. Even if I did view the level, I would not have said much about it because the judging comes down to the gameplay, not the looks.
I'm not sure what else to say since most of your post is filled with sarcasm. But in general, I'm pretty surprised with your post, considering most your feedback on various other custom levels - you criticize them for not being clear on what to do, being too hard, etc. Yet I'm getting the impression it was wrong of me to do the same in this competition.
If you don't agree with the rankings then I apologize but I do feel like I was fair, even to you and your level, Phantoms.