24-Jul-2016, 4:52 AM
(This post was last modified: 24-Jul-2016, 4:54 AM by Flareon350.)
Quote:7: Again? That's the third time I see this level. First in JoshL6, then in JCCLP2, now here! I didn't really like it much to begin with, now I'm getting seriously annoyed. Unfair, sorry.
13: BUSTED: it is possible to infiltrate the paramecia to get the green key, rendering the skates useless. Other than that, I like it.
26: Ordinary.
34: The concept seems interesting, but the slightest misstep cooks the level. I remember another level that uses the same concept, in UC3 or UC4. That level, I don't remember its title, is much better.
35: Oh, THAT one. As mentioned in another thread, in Lynx it is significantly harder, and levels so unequal don't really belong in CCLPs, I think.
46: I played this in JCCLP2, I think. Ordinary maze.
7. Hmmm, not much unfair about it other than the blue walls, which aren't unfairly placed. It's not meant to be solved on the first try. It's pretty hard to unfairly cook the level as well.
13. I was partially aware of this but no one else seemed to catch that, leading to me not fixing it in time. I will, however, fix that in the sets they are in
26. What's ordinary about it exactly?
34. The other level you're thinking of is Double Time Warehouse and you can easily cook that level the same exact way.
35. It's not unequal nor harder in Lynx. There might be explosion delay but you can block slap in Lynx, which pretty much equals out between the two rulesets.
46. Again, what's ordinary about it?