06-Aug-2016, 6:52 PM
(This post was last modified: 16-Aug-2016, 3:54 PM by Flareon350.)
Here's some of my thoughts on some levels in this pack.
3. Crossing the Courtyard
I feel like there has always been an ongoing discussion about invisible walls, on how to and not to use them. Designers have always used these tiles with their levels the wrong way in the past, whereas designers nowadays tend to try to use them in a fair, non-tedious way. There aren't a whole lot of levels that use them this way but I feel this one does and it's one of the few I actually really like. Even with the time limit and getting lost a few times, I had fun playing through it and never felt overwhelmed by the level. One thing I will say is I don't think it was necessary to take up the whole map but for what it is, it was still very fun. Whether CCLP4 needs an invisible wall focused level remains to be seen but this is one of maybe two or three I wouldn't mind seeing in the final set.
9. Gulp
No offense to the designer but I'm honestly surprised this is even in the voting. There is nothing to this level at all and is simply pretty boring.
12. Guide Line
A fun level to play and it still had a challenge to it, even if it does appear to be easy. I also liked that the rooms became higher in difficulty as you progress. A well designed level I would love to see in the final set.
24. Colorblind Dog
This was my favorite level in this pack. Compared to Wastelands of Tabora it's not much but as a key themed level, it was a blast to play even after messing numerous times! It's a very well crafted, executed level and definitely a top pick for CCLP4 in my opinion.
27. Fiery Landmine
Not one of my strong picks for the final set but I still enjoyed the aesthetic and gameplay of this level.
45. Pareidolia
Honestly, my opinions of this level are torn. I really like the concept and idea of it but at the same time, it's a tough level to solve and get the timing right which makes it fun to me. It might not be a strong pick for other voters for me, I liked it enough and I really wouldn't mind seeing it in the final set as a late 130s level.
50. Lost in the Blocks
See Gulp's comment. Except this time, I didn't bother solving it because I know I don't want this in the final set.
Favorite level: Colorblind Dog (24)
Least favorite level: Flappy Chip (42)
I didn't like Lost in the Blocks either but that's too obvious of a choice for a least favorite level.
3. Crossing the Courtyard
I feel like there has always been an ongoing discussion about invisible walls, on how to and not to use them. Designers have always used these tiles with their levels the wrong way in the past, whereas designers nowadays tend to try to use them in a fair, non-tedious way. There aren't a whole lot of levels that use them this way but I feel this one does and it's one of the few I actually really like. Even with the time limit and getting lost a few times, I had fun playing through it and never felt overwhelmed by the level. One thing I will say is I don't think it was necessary to take up the whole map but for what it is, it was still very fun. Whether CCLP4 needs an invisible wall focused level remains to be seen but this is one of maybe two or three I wouldn't mind seeing in the final set.
9. Gulp
No offense to the designer but I'm honestly surprised this is even in the voting. There is nothing to this level at all and is simply pretty boring.
12. Guide Line
A fun level to play and it still had a challenge to it, even if it does appear to be easy. I also liked that the rooms became higher in difficulty as you progress. A well designed level I would love to see in the final set.
24. Colorblind Dog
This was my favorite level in this pack. Compared to Wastelands of Tabora it's not much but as a key themed level, it was a blast to play even after messing numerous times! It's a very well crafted, executed level and definitely a top pick for CCLP4 in my opinion.
27. Fiery Landmine
Not one of my strong picks for the final set but I still enjoyed the aesthetic and gameplay of this level.
45. Pareidolia
Honestly, my opinions of this level are torn. I really like the concept and idea of it but at the same time, it's a tough level to solve and get the timing right which makes it fun to me. It might not be a strong pick for other voters for me, I liked it enough and I really wouldn't mind seeing it in the final set as a late 130s level.
50. Lost in the Blocks
See Gulp's comment. Except this time, I didn't bother solving it because I know I don't want this in the final set.
Favorite level: Colorblind Dog (24)
Least favorite level: Flappy Chip (42)
I didn't like Lost in the Blocks either but that's too obvious of a choice for a least favorite level.