08-Aug-2016, 2:25 AM
(This post was last modified: 08-Aug-2016, 2:25 AM by Flareon350.)
Quote:#9 (Daydreamer's Maze): I love this idea but didn't feel like the scaling of the "checkerboard" worked well. There are mazes that get you lost, and this certainly accomplishes that well, but it does so in a way that I found frustrating: by making each square big enough that you can't really see over to the next unless you brute-force each possibility, sometimes on repeat visits. Also, was the space-filling path to the exit necessary?
You might not be able to see the paths across the ice sections but at least none of it leads to death, which I think is more frustrating than just being lost. I think mazes that get you lost to that degree make for great levels. And no, the path to the exit wasn't necessary