06-Sep-2016, 10:43 PM
(This post was last modified: 06-Sep-2016, 10:45 PM by Flareon350.)
I love skipping across different voting packs to leave feedback on here's some of mine from this pack.
3. Countryside
I haven't seen a level like this before. The way this level is crafted is very well done and the fact that the two halves of the level are completely different from each other makes it a very strong candidate from me. My only nitpick with this level, however, is the appearing walls in the water section but considering you can easily go around and make them visible before moving the block any further, it's only a small nitpick.
12. Seven Layer Salad
Here we have another "guide one block around" level that I have to say pulls it off in an amazing way that doesn't feel tedious at all, which is what Have Block, Will Travel (Ravioli #22) fell under sadly. Each room was well constructed and makes you use the single block in a different way, keeping the level fresh and I greatly appreciate that. In the end, I would love to see this in CCLP4.
17. Deep Dive
The designer of this level states to have made this in around four or so minutes but it's a pretty cool level that just works. I wouldn't mind seeing this in CCLP4, though there are far better teeth levels in the voting that I favor more.
27. Light the Way
Admittedly, I am being a little picky with levels that contain mostly invisible walls but I liked this one. It does fall under the tedious category but only barely and being untimed was a good call. I can see this being in the final set.
29. Jumping
Really? This was just disappointing to play and to see in the voting. It's not interesting one bit.
36. Ghosts on Detaching Retinas
There's a good selection of glider themed levels in the voting and I think what makes this level stronger than other glider levels like this is each room contains a different pattern, which keeps the level interesting and ultimately fun to play.
40. Playing with Fire
I like the feel of this level and I'm sure it has a bunch of solutions but I don't think CCLP4 needs levels like this since it seems to be more optimization oriented. That being said, the level is still fun to play and explore new ways to reach the exit in a quick amount of time.
49. Newbie Zone
I love the aesthetics of this level a lot and the fact there's no real concept to it other than collecting chips and there's nothing wrong with that! I think CCLP4 should have a level or two that just focus on this sort of thing. This is a level that might not be well received for one reason or another but for me personally, I would like to see this in the final set.
Favorite level: Burning Question (24) / Charcoal Cove (34)
Least favorite level: Ratchet (15)
3. Countryside
I haven't seen a level like this before. The way this level is crafted is very well done and the fact that the two halves of the level are completely different from each other makes it a very strong candidate from me. My only nitpick with this level, however, is the appearing walls in the water section but considering you can easily go around and make them visible before moving the block any further, it's only a small nitpick.
12. Seven Layer Salad
Here we have another "guide one block around" level that I have to say pulls it off in an amazing way that doesn't feel tedious at all, which is what Have Block, Will Travel (Ravioli #22) fell under sadly. Each room was well constructed and makes you use the single block in a different way, keeping the level fresh and I greatly appreciate that. In the end, I would love to see this in CCLP4.
17. Deep Dive
The designer of this level states to have made this in around four or so minutes but it's a pretty cool level that just works. I wouldn't mind seeing this in CCLP4, though there are far better teeth levels in the voting that I favor more.
27. Light the Way
Admittedly, I am being a little picky with levels that contain mostly invisible walls but I liked this one. It does fall under the tedious category but only barely and being untimed was a good call. I can see this being in the final set.
29. Jumping
Really? This was just disappointing to play and to see in the voting. It's not interesting one bit.
36. Ghosts on Detaching Retinas
There's a good selection of glider themed levels in the voting and I think what makes this level stronger than other glider levels like this is each room contains a different pattern, which keeps the level interesting and ultimately fun to play.
40. Playing with Fire
I like the feel of this level and I'm sure it has a bunch of solutions but I don't think CCLP4 needs levels like this since it seems to be more optimization oriented. That being said, the level is still fun to play and explore new ways to reach the exit in a quick amount of time.
49. Newbie Zone
I love the aesthetics of this level a lot and the fact there's no real concept to it other than collecting chips and there's nothing wrong with that! I think CCLP4 should have a level or two that just focus on this sort of thing. This is a level that might not be well received for one reason or another but for me personally, I would like to see this in the final set.
Favorite level: Burning Question (24) / Charcoal Cove (34)
Least favorite level: Ratchet (15)