Tornado Pack - Discussion
#6
Now that I managed to give feedback on the past voting packs, I can finally leave some for the more recent ones (and in order too!)

1. The Maze That Turned On and Off

I enjoyed this level for its concept, since there really is no other level like it. However, compared to other teeth dodging themed levels, there are others I like more than this one. Nothing against this level though, as it was still fun to play!

6. Construction Zone

There's nothing wrong with a pure block pushing level like this and honestly I liked this one quite a lot. It might just be me but I felt a lot of nostalgia when I played this level, mostly because there really aren't as many levels of this kind anymore, for a reason I understand though they shouldn't always be neglected. This level changes it up a bit and throws in a few tricky sokoban puzzles at you as well which makes it fun. A strong pick for the final set in my book, with of course a new title since it's the same as a CC2 level. Level titles can be changed, chipster. Slight smile

7. Satellite Repair

I've never really been a fan of levels like this and this one is no exception. The only level I like with this idea isn't even in voting unfortunately. Spoilers?

22. Numeral Soup

As far as original stuff goes, this level isn't too different than the obvious level it's referencing. However, that does not affect my vote as I still had a blast with this level and actually enjoyed it more than the referenced level. The crossing "rooms" with blue walls might be frustrating yes but it's only done one time and I actually thought it was kind of obvious with the green lock placement. Make those two blue walls surrounding that green locks as well and this level is a solid candidate.

32. Tomb Wader

Gee I wonder what that title references. Rolling eyes This is one of my favorite "epic campaign" levels that actually doesn't belong to me. Tongue Unlike J.B. though, I would prefer seeing this in the final set instead of Wastelands of Tabora.

33. Sandbug Island

Quote:33: Why does Chip start on floor it's so ugly! Also why do all "don't dig out the monsters" levels have to be on small islands?


The only other level like this that is on an island that I can think of is After the Eruption. Even so, I don't see how that's an issue and how that relates to the level's quality. The thing I like about this level is it at least changes it up and makes you work with guiding a block instead of maneuvering carefully to collect chips. There's nothing wrong with the former but it's a nice change of pace for levels like this. It's actually inspiring me to make a level like this myself!

42. Deficit

It took me a long time to find the solution but it was a good feeling to finally figure it out. Despite that, I'm still not too excited to see it in the final set but I wouldn't really mind it as much.

44. Waterways

Would this qualify as a blue wall maze? If it does, it's easily one of my favorite ones and if it doesn't.. well it's still an awesome level. The design of this is flawless in my opinion and it's ultimately an enjoyable level to play. I also had a lot of fun with the block pushing segment and I can't say that about a lot of levels! Definitely a level I would love see make the cut.

46. Double Time Warehouse

I was a huge fun of this level for the longest time and it's still a great level and concept. However, I'm in the same boat as J.B. on this one, in that I enjoyed Bam Thwok a lot more, only because there's more to that level than the concept itself. With this level, I appreciated the slight increase in difficulty as the level progressed and I wasn't so bothered with the last room as much as some others. But I do think the block placements could have been handled better than what they currently are. Still fun to play though!

50. Around the Block

In correlation to my comments on level 6 from this pack, there's nothing wrong with block pushing levels but this one kind of overstayed its welcome for me. I wouldn't call it ordinary like Chipster though.

Favorite level: Tropical Hibiscus (3)

Favorite level that's not mine: Tomb Wader (32) / Waterways (44)

Least favorite level: Introduction to 3D Logic (30)
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / TradingPlaces / WoCC1 / JoshL8(?)
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: 1,463 (with no repeats)

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 85+

Flareon Flareon Flareon Flareon Flareon


Messages In This Thread
Tornado Pack - Discussion - by Flareon350 - 07-Aug-2016, 2:56 PM
Tornado Pack - Discussion - by Motekopasznyaku - 11-Aug-2016, 8:39 PM
Tornado Pack - Discussion - by Ihavenoname248 - 11-Aug-2016, 9:08 PM
Tornado Pack - Discussion - by chipster1059 - 01-Sep-2016, 6:09 PM
Tornado Pack - Discussion - by jblewis - 05-Sep-2016, 11:44 PM
Tornado Pack - Discussion - by Flareon350 - 18-Sep-2016, 5:34 AM
Tornado Pack - Discussion - by Bowman - 30-Dec-2016, 10:57 AM

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