26-Sep-2016, 6:28 PM
(This post was last modified: 26-Sep-2016, 6:44 PM by Flareon350.)
1. Ravaged
Not much to say but as the designer of this, I'm really surprised and happy with how many people actually like this level! I honestly thought I overdid it with the design of it but I'm glad everyone has enjoyed this level. Thanks for all the compliments!
6. Hurricane Melinda
My only complaint with this level was the rigidity of getting enough blocks to reach the other pair of flippers in the lower left. Everything else though is pretty solid, especially the path to reach the initial flippers to start you off. Definitely a level I wouldn't mind seeing in CCLP4.
15. The Pace Quickens
Cool concept that hasn't exactly been done before but I think using it for the whole map didn't do it justice. Had it been scaled down and maybe with less gliders, I would have rated it higher.
20. Estranged for a Season
This level completely threw me off for the longest time and for that reason I never really liked it initially. However, after finally figuring out the trick to solve this level, it easily became a level I would love to see in CCLP4. Really well designed and clever all around.
24. Turning Stones
CCLP1 had more than enough levels like this and I'm not exactly in favor of CCLP4 having these types of levels... but if it must, this would probably do. Despite that, I didn't rate this one too high.
33. Shuffling
If I had to pick one level I absolutely wanted in CCLP4 this would be it. This has to be my favorite level not only in this pack but in the entire voting pool and that is no exaggeration. It's a well designed level that revolves around a series of block puzzles but the catch is they all come together to unravel the solution, which is hands down brilliant. While the level is not exactly simple, the solution itself is so clever and figuring it out was such a joy, I went back to play it again. I can't say that about a lot of levels of this difficulty! Kudos to the designer for making this such an epic level. My only complaint is the time limit but that can always be adjusted later on. I will be so upset if this isn't in the final set.
35. 24 Queens
I think the fact the sokobans were so easy is actually a good thing, since that did play with my expectations. I was expecting the sokobans to be a lot harder but I enjoyed that they were easy.
39. Poly-Gone
I can easily see this as an early blue wall level for CCLP4, it's well designed and very fun to play.
43. Toggle Task
Personally, I think CCLPs are due for a level like this and for that reason, I gave this level a high rating. But this level is still a lot of fun to play and the block pushing segment believe it or not, is a nice relief from all the toggle mazes. Level like this are in my opinion, hard to design so to the designer of this one: nice work.
Favorite level: Shuffling (33)
Least favorite level: Patterns (17)
Not much to say but as the designer of this, I'm really surprised and happy with how many people actually like this level! I honestly thought I overdid it with the design of it but I'm glad everyone has enjoyed this level. Thanks for all the compliments!
6. Hurricane Melinda
My only complaint with this level was the rigidity of getting enough blocks to reach the other pair of flippers in the lower left. Everything else though is pretty solid, especially the path to reach the initial flippers to start you off. Definitely a level I wouldn't mind seeing in CCLP4.
15. The Pace Quickens
Cool concept that hasn't exactly been done before but I think using it for the whole map didn't do it justice. Had it been scaled down and maybe with less gliders, I would have rated it higher.
20. Estranged for a Season
This level completely threw me off for the longest time and for that reason I never really liked it initially. However, after finally figuring out the trick to solve this level, it easily became a level I would love to see in CCLP4. Really well designed and clever all around.
24. Turning Stones
CCLP1 had more than enough levels like this and I'm not exactly in favor of CCLP4 having these types of levels... but if it must, this would probably do. Despite that, I didn't rate this one too high.
33. Shuffling
If I had to pick one level I absolutely wanted in CCLP4 this would be it. This has to be my favorite level not only in this pack but in the entire voting pool and that is no exaggeration. It's a well designed level that revolves around a series of block puzzles but the catch is they all come together to unravel the solution, which is hands down brilliant. While the level is not exactly simple, the solution itself is so clever and figuring it out was such a joy, I went back to play it again. I can't say that about a lot of levels of this difficulty! Kudos to the designer for making this such an epic level. My only complaint is the time limit but that can always be adjusted later on. I will be so upset if this isn't in the final set.
35. 24 Queens
I think the fact the sokobans were so easy is actually a good thing, since that did play with my expectations. I was expecting the sokobans to be a lot harder but I enjoyed that they were easy.
39. Poly-Gone
I can easily see this as an early blue wall level for CCLP4, it's well designed and very fun to play.
43. Toggle Task
Personally, I think CCLPs are due for a level like this and for that reason, I gave this level a high rating. But this level is still a lot of fun to play and the block pushing segment believe it or not, is a nice relief from all the toggle mazes. Level like this are in my opinion, hard to design so to the designer of this one: nice work.
Favorite level: Shuffling (33)
Least favorite level: Patterns (17)