24-Dec-2016, 4:18 AM
(This post was last modified: 24-Dec-2016, 4:28 AM by Flareon350.)
Quote:Strangest inclusion in voting (in ALL sets I've played so far, not just this one):
#9 Conveyor Belt (Am I missing something?
Lucky timing, especially in Lynx where there's no chance for you to "Hit the Brakes!!";
Buttons that affect things halfway across the map;
A "don't have keys" mechanism that doesn't actually guard anything you can't reach by going the other way;
Dodging right at the end...
not sure what parts of this level stood out to people to convince them to rec it.)
I can't speak for anyone else but the reason I rec'd this level is mostly for the concept of hitting the block clone buttons, go to push those blocks and go back to hit them again. It's a concept I haven't seen much of and for that reason, I liked the level enough to give it a recommendation for inclusion in voting.
However, since it is in voting, it's not exactly a level I would want to be in CCLP4 due to its mediocre design (no offense to the designer), but I felt it at least deserved a shot. That was my initial goal during the testing phase was to give levels recs that I thought deserved a chance for voting, even if it was a level I didn't like that much.
The lucky timing does hinder it unfortunately but I ranked it as if that were fixed. And yeah, the locked door nail mechanism is completely pointless since you can step off the force floor at (6, 15) to go back to hit the clone buttons. Even if that were fixed, I don't see a reason for it being in the level at all. The dodging at the end I personally didn't mind but it's not something I would have placed that late in the level.
Needless to say, I think there are stranger levels in voting then this one. See: the last three released voting packs.