14-Apr-2017, 6:10 PM
(This post was last modified: 14-Apr-2017, 6:15 PM by Flareon350.)
Quote:#45 Soko-Thief
Thieves as acting walls to blocks but not Chip, force floors that require nails to bypass and reusing the blocks in each room make for an innovative Sokoban level that was very satisfying to solve and deserves to be in CCLP4. Raising the time limit would make it even better.
Quote:Soko-Thief (45) reminds me of Block Unpuzzle from "The Other-100 Tiles" very good level. Raising the time limit is needed though
While I love Block Unpuzzle (which is in voting, mmoraleta ), Soko-Thief is a pretty strong level as well, as it uses the concept of thieves as acting walls further, especially with the force floors in the second room. In hindsight, I may slightly prefer this over Block Unpuzzle now but both are very very good levels as they both received a 5 from me. As much as I love aesthetics, the outside random elements of Soko-Thief seemed kind of meaningless to me, they would have been better as just normal walls but that doesn't affect my rating at all. I do wish the time limit was higher but I was still able to solve it with 95 seconds remaining on the clock. (550 seconds might be perfect for this level?)
In the end, I honestly wouldn't mind seeing this or Block Unpuzzle in the final set. Both are very fun to play and satisfying to solve.