Just noticed a change in blue tank behaviour CC1 to CC2
#2
That's actually how tanks work in Lynx- they try to move every game tick. CC2 is much closer to the Lynx ruleset than MS, except when it goes and does its own thing, which tanks actually do have 2 behaviors that are unique to CC2.

1. In MS, monsters are always on exactly 1 tile. In Lynx, there are 3 intermediary steps between tiles, and CC2 is the same. The difference is that in Lynx, tanks only reverse if they are fully on a tile, while in CC2 the tank will reverse when it next is completely on a tile, rather than ignoring the press.

2. Following from the above, in both MS and Lynx a sliding tank ignores all tank button presses. In CC2, tanks still listen for tank button presses and will reverse once when they stop sliding. This would break any attempt to port Propaganda from CCLP4 without some level edits.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
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Just noticed a change in blue tank behaviour CC1 to CC2 - by Ihavenoname248 - 06-Feb-2018, 12:17 PM

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