15-May-2018, 2:57 AM
Thank you for your feedback, mmoraleta.
Even though I said I wasn't going to release updates to this set, I've decided to anyway since I'm taking a short break from designing new levels here. These updates include...
Technicolor Theatre: re-fixed the blue lock/walker maze corner in MS.
Magnetic Workout: thief tile placed after first flipper to prevent bust towards the end of the level.
Digitized Disaster: adjusted aesthetics to prevent getting trapped in the teleports upon exiting.
The Internal 3D Dungeon: fixed sardine can room to be possible
It's unfortunately worth mentioning that The Internal 3D Dungeon was updated twice since I'm dumb and can't make my own difficult sardine cans. So to ensure your copy is the correct, the sardine can room in the NW should have a socket near the red button.
Even though I said I wasn't going to release updates to this set, I've decided to anyway since I'm taking a short break from designing new levels here. These updates include...
Technicolor Theatre: re-fixed the blue lock/walker maze corner in MS.
Magnetic Workout: thief tile placed after first flipper to prevent bust towards the end of the level.
Digitized Disaster: adjusted aesthetics to prevent getting trapped in the teleports upon exiting.
The Internal 3D Dungeon: fixed sardine can room to be possible
It's unfortunately worth mentioning that The Internal 3D Dungeon was updated twice since I'm dumb and can't make my own difficult sardine cans. So to ensure your copy is the correct, the sardine can room in the NW should have a socket near the red button.