25-Aug-2018, 11:52 AM
(This post was last modified: 25-Aug-2018, 11:53 AM by Flareon350.)
After a rather long week at work, I have released an update to this set once again! This update features a few fixes but also includes various hint updates to be seen in MSCC since that can be an option once again. The latter of these updates was probably unnecessary but it is here to stay.
Walls of CCLP3
The blob in My Old Friend could represent that but I was more or less going for the fact blobs have been despised by many players, especially in the old CC1 days. I wouldn't say this is busted either but rather a bit looser in Lynx with block slapping. Definitely a concept I think I did right, especially with the space.
Didn't catch that in Gruesome Citadel, this has been fixed in the update mentioned above. Thanks!
For Repulsive Shadow Keep, take advantage of the ice corners
Hey, someone actually noticed and liked the reference I went there for Nuclear Unleashed! The fact it worked out was a real satisfaction. It is a bit long I guess, but I have no issues with long levels that remain interesting, which I believe it is. Regardless, since CCLP3 had a lot of full map levels, this set is probably going to be the case as well unless I can force myself to make smaller and shorter levels with large wall templates.
Walls of CCLP3
Quote:On 8/20/2018 at 3:22 AM, Kataac said:
#34 My Old Friend (walls from #12 My Friend) Is the blob supposed to represent Chip's "friend" as an old man who needs directions? Regardless, using blocks to trap blobs like this is something I don't see that often, and this one is done decently, though very slightly busted with block slapping.
#36 Gruesome Citadel (walls from #88 Which One Next?) If you skip the row that has the green key, you get stuck at the green doors in the next row. Might wanna fix that. Other than that, good monster dodging level.
#37 Repulsive Shadow Keep (walls from #16 Two Sets of Rules) I saw this one in a screenshot as well but couldn't identify what the walls were from. I haven't solved the beginning yet. Any tips?
#39 Nuclear Unleashed (walls from #75 Chip Alone: Lost in Chip City) YES! I love little references like these! It's a much more fleshed out version of Claustrophobia Road (JoshL6 #113), and it uses a wall pattern from an official set on top of that, and one of my favorite levels too. The length is a little questionable, but that can't be helped with a level of this size.
The blob in My Old Friend could represent that but I was more or less going for the fact blobs have been despised by many players, especially in the old CC1 days. I wouldn't say this is busted either but rather a bit looser in Lynx with block slapping. Definitely a concept I think I did right, especially with the space.
Didn't catch that in Gruesome Citadel, this has been fixed in the update mentioned above. Thanks!
For Repulsive Shadow Keep, take advantage of the ice corners
Hey, someone actually noticed and liked the reference I went there for Nuclear Unleashed! The fact it worked out was a real satisfaction. It is a bit long I guess, but I have no issues with long levels that remain interesting, which I believe it is. Regardless, since CCLP3 had a lot of full map levels, this set is probably going to be the case as well unless I can force myself to make smaller and shorter levels with large wall templates.