01-Oct-2018, 6:41 PM
(This post was last modified: 02-Oct-2018, 12:56 PM by Flareon350.)
Quote:21 hours ago, quiznos00 said:
What should the set be named?
CC2LP1
Quote:21 hours ago, quiznos00 said:
How many levels?
While 150 is probably more ideal, I think 200 is the better option because it is in the spirit of CC2 (like how 149 was went with for every CCLP after the original CC1), and CC2 has a ton of elements to cover. I imagine the set will have a decent amount of short levels anyway so 200 should be fine, even with puzzle heavy stuff.
Quote:21 hours ago, quiznos00 said:
Allow levels with CC1 boot rules?
No
Quote:21 hours ago, quiznos00 said:
Consistent viewport size (9x9 or 10x10)?
10x10 throughout the whole set.
Quote:21 hours ago, quiznos00 said:
Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained?
I honestly don't want a 100x100 level in the set unless it is somehow a solid level. When it comes to levels with outside wire/logic gate mechanisms and such, I wouldn't include that as part of the level size unless the gameplay part of the level itself is bigger than 40x40.
Quote:21 hours ago, quiznos00 said:
Should any tiles or techniques be banned?
There's none that I can think of off the top of my head. The zero directional blocks and blank no signs should be allowed. Block slapping I think has potential to be properly introduced as a mechanic.