03-Oct-2018, 8:18 PM
I'm unfamiliar with Warp Exits so I can't speak for those.
Multiple hints should of course be acceptable. and lesson levels it depends on the approach this new pack will take. If the staff wants it be "a better CC2" then yeah lessons! Even if that's not the direction the set is going to take I still think it could benefit from some that the main game didn't really introduce (the hook immediately comes to mind) and also for block slapping!
Cyphers seem kind of pointless since you can freely skip levels in CC2. There's no passwords in the game anyway.
Multiple hints should of course be acceptable. and lesson levels it depends on the approach this new pack will take. If the staff wants it be "a better CC2" then yeah lessons! Even if that's not the direction the set is going to take I still think it could benefit from some that the main game didn't really introduce (the hook immediately comes to mind) and also for block slapping!
Cyphers seem kind of pointless since you can freely skip levels in CC2. There's no passwords in the game anyway.