17-Feb-2012, 9:35 PM
(This post was last modified: 17-Feb-2012, 9:41 PM by Flareon350.)
The difficulty of the set is randomized, which I highly prefer than something like how CCLP3 is. There are a good 5-8 simple levels towards the end of the set.
@62: The ending is weird I will admit. It's intended to be a "dafuq?" moment to players lol.
@70: This is one of my levels EVERYONE in the community seems to really love and claim it's the best maze ever. I did in fact purposely leave in those shortcuts, mainly for optimizers and searching for the bold of the level. Your reasoning also makes sense to non-optimizers as well! Glad that you loved it!
@83: Hmm...didn't realize the level title has absolutely no meaning anymore. I guess what I can do is just add force floors one tile past every block in their respective pushing directions, to re-add the guesswork. Thanks again for pointing this out. **FIXED**
@95: That was a good last minute save towards the end!
@114: Very fun indeed. Also is one of the few nonlinear levels of my creation
@123: Was designed with CCLP1 in mind.
Glad to see your enjoying the set
@62: The ending is weird I will admit. It's intended to be a "dafuq?" moment to players lol.
@70: This is one of my levels EVERYONE in the community seems to really love and claim it's the best maze ever. I did in fact purposely leave in those shortcuts, mainly for optimizers and searching for the bold of the level. Your reasoning also makes sense to non-optimizers as well! Glad that you loved it!
@83: Hmm...didn't realize the level title has absolutely no meaning anymore. I guess what I can do is just add force floors one tile past every block in their respective pushing directions, to re-add the guesswork. Thanks again for pointing this out. **FIXED**
@95: That was a good last minute save towards the end!
@114: Very fun indeed. Also is one of the few nonlinear levels of my creation
@123: Was designed with CCLP1 in mind.
Glad to see your enjoying the set