04-Mar-2017, 10:24 PM
CCLP1 (MS)
082: 96 (+1, b+1) [Launch]
6,005,860 (144 bolds)
...I spent days on this. I had 8 runs that would have been a 96 had the last RFF been down. Even this run didn't have that RFF go down BUT BECAUSE THE FIRST PART WAS PERFECT AND THE SECOND PART WAS PERFECT I GET THE 96 AND THE GRIND IS OVER.
On the plus side I learned how to manipulate the RNG out of this, that was fun. This score wasn't manipulated though, it was just the result of...I don't even know. 12 hours of attempts over the past few days? Definitely closer to 24 total across all the times I tried this, which would be ~1700 attempts. Ouch.
PROBABILITY CALCULATIONS
First set optimal: LUU or U(override)LU = 1/64 + 3/256 = 7/256
Second set optimal: 2R and 2D interspersed with overrides, then D + D.
2R/2D = (1/2)^4 = 1/16, but only 6 of the 16 possibilities have 2 of each, so 6/256.
Holding R with 3 overrides = 27/64.
There are 4 arrangements of where the overrides can be- **O*O*O*, *O**O*O*, *O*O**O*, *O*O*O**.
The D+D ending = 1/16.
All together for 96.2, this is 7*6*27*4 / 256*256*64*16 = 4536/67108864.
Reduction: 567/8388608 = ~1/14800.
Trying to calculate the odds of dropping 1 move is beyond me, but it's still pretty unlikely. Probably around Monster Lab/LUNIT.
Odds of still getting 96 if a move is dropped in the first set: 1/404.
082: 96 (+1, b+1) [Launch]
6,005,860 (144 bolds)
...I spent days on this. I had 8 runs that would have been a 96 had the last RFF been down. Even this run didn't have that RFF go down BUT BECAUSE THE FIRST PART WAS PERFECT AND THE SECOND PART WAS PERFECT I GET THE 96 AND THE GRIND IS OVER.
On the plus side I learned how to manipulate the RNG out of this, that was fun. This score wasn't manipulated though, it was just the result of...I don't even know. 12 hours of attempts over the past few days? Definitely closer to 24 total across all the times I tried this, which would be ~1700 attempts. Ouch.
PROBABILITY CALCULATIONS
First set optimal: LUU or U(override)LU = 1/64 + 3/256 = 7/256
Second set optimal: 2R and 2D interspersed with overrides, then D + D.
2R/2D = (1/2)^4 = 1/16, but only 6 of the 16 possibilities have 2 of each, so 6/256.
Holding R with 3 overrides = 27/64.
There are 4 arrangements of where the overrides can be- **O*O*O*, *O**O*O*, *O*O**O*, *O*O*O**.
The D+D ending = 1/16.
All together for 96.2, this is 7*6*27*4 / 256*256*64*16 = 4536/67108864.
Reduction: 567/8388608 = ~1/14800.
Trying to calculate the odds of dropping 1 move is beyond me, but it's still pretty unlikely. Probably around Monster Lab/LUNIT.
Odds of still getting 96 if a move is dropped in the first set: 1/404.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter