IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!)
#2
http://cczone.invisionzone.com/index.php?/files/file/389-extreme-hold-right-adventure/

I was messing around in the Lynx ruleset and noticed that you could run straight past pink balls bouncing off of anything if you just ran forward. From there, I built the mess you see in the level that gets solved by simply holding right. My goal was to create the "hold one key" level to end all "hold one key" levels, and at least for now I think I've succeeded. Took an hour to devise everything I wanted to use, then another 3 to test it and make sure all the moving parts lined up. The ice/teleport section in particular took forever...

Oh and I decided to turn this thread into a more general purpose thread.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
Reply


Messages In This Thread
IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - by Ihavenoname248 - 08-Apr-2014, 1:53 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)