IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!)
#66
[9/4/2016 11:12:23 PM] Derek: Idle Contrast: What Suspended Animation should've been


[9/5/2016 4:21:54 AM] Josh: aka the much much better version which I really like Heart


[9/5/2016 10:12:37 AM] Derek: Thumbs up


[9/5/2016 10:14:46 AM] Jeffrey (IHNN): I liked it more than Suspended Animation but that's less because I liked Idle Contrast and more because I dislike Suspended Animation.



Idle Contrast was underwhelming with the "frozen" phase: would have liked to see that be longer or have the stopped monsters actually have more of an impact on where you can and can not go.



So we have an oversimplified and an overcomplicated version of the concept. Who's going to get it right?????


[9/5/2016 10:15:53 AM] Derek: The oversimplified version please


[9/5/2016 10:16:08 AM] Derek: I had a lot of fun with it. 5 stars please


[9/5/2016 10:19:07 AM] Derek: There wasn't much puzzle to Idle Contrast, true. But it was still really fun to play just because it was nowhere near as hard as SA


[9/5/2016 3:29:16 PM] Josh: I still think Idle Contrast did it spot on despite its length because it's much easier for beginners (compared to Suspended Animation) and is of course a lot more fun.


[9/5/2016 3:39:23 PM | Edited 3:39:56 PM] J.B. Lewis: I'm kind of torn about it - on one hand, I found Idle Contrast more fun, but on the other hand, I think it'd fit better in CCLP1 instead of a CCLP after CCLP3, where the concept was explored quite thoroughly (even if it was hard).



So, that discussion happened. I figured that since it was a concept I hadn't tried designing yet, I should give it a shot and see if I could nail that middle-complexity 'frozen monsters' level. I think I did, and there's even a new twist- some of the monsters stop again!



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IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - by Ihavenoname248 - 07-Sep-2016, 3:12 PM

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