IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!)
#88
Quote:12 hours ago, bobdabaron said:

My only guess was push one onto gravel walls and bounce others off of it, but I don't see how that helps, as you can't move fast enough to catch them mid-bounce

Blockslide knowledge tidbits:

1 ice tile: Death unless slide delay is involved.

2 ice tiles: Can step onto the block tile and step off safely.

3 ice tiles: Same as 2 ice tiles, but a half wait allows following the block and sidestepping. In Lynx, that just works.

4 ice tiles: Can follow the block, sidestep, and intercept the block as it returns.

5 ice tiles: Same as 4.

6+ ice tiles: Can loop around and push another block into the place the first block originally was.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
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IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - by Ihavenoname248 - 06-Apr-2018, 2:53 PM

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