May 2017 Time Trial
#1
This one's a good one.

http://cczone.invisionzone.com/index.php?/files/file/621-%7B?%7D/

This time we are running the competition in Lynx! (Of course I forgot to change the file to default to that, so that's why the version is 1.1.)

The first level in MS would just have a touch too much boosting so I thought more people would enjoy it in Lynx. I will of course still be interested in seeing your MS routes, so send those too even if we are concentrating on Lynx in the competition. (I'll even try to figure out what your route is worth in Lynx for you if you want.)

The first level, Frozen Polyominoes
, is one of those chip collecting levels with shapes, but this time the chips surround the shapes instead of forming them. Can you recognize this set of polyominoes, that is, what characteristic defines them? The second level, Linked Lite
, is a shortened version of one found in lookatthis's 60 Minutes.dat. I found it to be a fun monster manipulation level, and I hope you will too.

Usually we add up the remaining seconds on the levels to determine a score, but this time the disparate nature of the levels calls for something a bit different. A gain of one second in the first level does not feel the same as in the second one, due to both the open nature of the first one and the equalizing last room of the second one. Thus, we'll see what happens if we consider the seconds in the first level to be twice as valuable than those in the second for scoring purposes.

Enjoy!


-Miika

Details (including the deadline of JUNE 11th):


[Click to Show Content]
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#2
As someone who mainly plays Lynx I'm very happy to see this. Slight smile
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#3
Personally, I feel that seconds on both levels have similar value. The last room of Linked Lite may equalize in (roughly) 8 move increments, but this just means you skip a second on every other gained cycle. The remainder of the level is a lot more prone to large gains than Frozen Polyominoes is.

Perhaps instead of seconds being twice as valuable, the decimal of Frozen Polyminoes could matter?
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
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#4
I want to try the score doubling on the first level, you know because I like playing around with voting and ranking systems Slight smile

It's not just about the equalizers in the second level, but also how just two moves in chip collecting levels like the first one can require a completely different take. I suspect that the range of scores submitted to the first level will be much smaller than for the second level. And now that I have worked on them myself, I see that my initial score on the second level had more to gain than on the first level. I think both these speak in favor of some kind of weight on the scores. It will be interesting to see if the rankings would change at all if we did it differently (I suspect they might not), but let's just use what I first announced. I don't want to be looking at decimals on Lynx solutions!


I'm pretty ready to freeze my scores, so can't wait to see what you guys will send in soon!

EDIT:
Forgot to announce the Early Bird Bonus! If you submit your solutions by May 21st, you get an additional Chip Cup point! One star
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#5
Quote:EDIT:
Forgot to announce the Early Bird Bonus! If you submit your solutions by May 21st, you get an additional Chip Cup point! One star


Will I still get this bonus if I submit before this date and send improvements after the date?
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#6
Quote:Will I still get this bonus if I submit before this date and send improvements after the date?
Yes. I can't think of a reasonable restriction on this that wouldn't just make things too complicated, so I'll rather err on the side that sounds more fun Slight smile
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#7
Results!

1. M11k4_________ 15
pts 191*2 + 302 = 684 (198MS & 306MS)

2.
rubenspaans___

12pts 188*2 +
300 = 676

3. Ihavenoname248
10pts 189*2
+ 296 = 674

<div style="margin:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">4. Bacorn_________ 8
pts 186*2 + 288 = 658
5. tjrowe_________ 7
pts 193MS & 276MS -> ??? Lynx Slight smile


Thank you, thank you, thank you very much. I am accepting all the congratulations in my email inbox. I'm setting up paypal and bitcoin avenues too if you wish to show your great appreciation that way. Then I'll probably make myself a new award here on CC Zone for the most awesome ways to win a competition run by myself. Please, you may stop with the applause already.

But seriously I really thought these were fun levels to work on. I even heard from two other members that they had worked on the levels but didn't end up receiving solutions from them. The odd way to sum up the scores did not change the rankings this time, but the range of scores still indicate that it was a decent method this time around. Earlybird bonuses of 1 Chip Cup point
each go to Ruben, IHNN, and Bacorn, congratulations on that too! (I don't think it's in the spirit of the game for me as the organizer to get this.)


Solution videos:

<div class="ipsSpoiler" data-ipsspoiler>
[spoiler]

<div class="ipsEmbeddedVideo " contenteditable="false">




Both levels saw a variety of tactics, as you can see them in the videos above, but I have more to say about Frozen Polyominoes. I enjoyed working on it in Lynx rather than MS, but finally did also try to build a route for MS as well. I was able to perform the results by the help of a program called Hourglass, just to see how much it could score. I drew out the path I had for Lynx, as well as two paths for MS (click on them to enlarge):

[Image: tn_gallery_19_1_138498.png]

[Image: tn_gallery_19_1_3972.png]

The first image is the Lynx route shown in the video as the first solution. The colors show the order I came up with the route, red-orange-purple-blue. In the second image I tried to compare two MS routes, but it turned out pretty full and not as clear as I had hoped. Can you tell which route is two moves more efficient? It does show how Lynx and MS routes for this level look very different. In Lynx any time you step on ice it adds to the time, but in MS boosting means you should prefer stepping on a single tile of ice whenever you can! Even in Lynx it feels odd when the path crosses back on itself, which comes up a few times and happens on ice, but in MS there are more 'back and forth'-sections. I still have no idea if some completely different approach would work better in MS.



Here's a run down of all the scores I have for this first level, just for fun:
179 Lynx score if you go back and forth (horizontally, though vertically is only a move slower)

183 IHNN's first submission, using skates

185 Ruben's first submission, using skates

186 Ruben's second submission, no skates

186 Bacorn's submission, exiting NE

187 IHNN's improved solution using skates

187 Ruben's third submission, delayed use of skates

188 Ruben's final submission, delayed use of skates

189 IHNN's final submission, no skates

189 what the current best MS solution route scores in Lynx

189 Miika's first solution

190 Miika's improved solution

191 Miika's submitted solution

191 Miika's solution in the video, [1.5] moves quicker than the previous one

193.0 MS Tom Rowe's submission


196.0 MS using back and forth method, horizontally


198.2 MS using back and forth method, vertically


198.2 MS Miika's submission using the path first used to score 191 in Lynx


201.8 MS what the better 191 Lynx route is actually worth in MS


204.2 MS what one of the paths drawn on the map is worth


204.6 MS what the other path on the map is worth


205.0 MS the solution shown last in the video


Hopefully you enjoyed this competition and these results. I would love to hear any comments or feelings you had about them.

That's it for now! Let's wait a bit more for the CCLP4 dust to settle and then we can jump in again to more optimizing in this environment! Glider

-Miika
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