Competition ideas
#1
Don't mind me just putting down some ideas for future competitions.

Time Trial:

Something in CC2

A series of smaller levels based on cloning and other button interactions. Large monster collisions (Four Plex, RGB) would need to be avoided, but optimal solutions would need to be tricky to find.

A sokoban with force floors, to prevent YASC from being helpful.

Something with invalid tiles?

Very limited map edit ability (say, replace any one floor tile with a chip) (idea originally by Ryan)

You may only move in certain directions (idea originally by mobius)

Treasure Hunt:

Something in CC2 (highest level score)

Something in CC2 (highest level bonus)

A level where items decrease score and every second left adds to it, where everything becomes a tradeoff.

A level to be played in Lynx where blue keys give the most score, and must be protected from being erased.

Create:

Take an existing level and 'jigsaw' it into a brand new level.

Possibly some sort of collab design create? Not sure how this would work.

Make a "creatively bad" level (idea originally by Madhav)

Create a level with a goal other than winning the level.

Survival:

None yet! But we need more of these.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
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