I've merged the "Blacklist Nominations" thread from the General Discussion forum with this one so that everything can be streamlined. A few notes:
- The list of nominated levels as it stands so far should be up to date. If there's anything missing, please let me know.
- I still have yet to actually move the fixed limbo levels and blacklisted levels with two nominations over to the whitelist, and I should be doing that within the next two or so days as I compile my own set of nominations to post. Please note that if a level has the required nominations, which should be indicated by green-colored text in the list on the original post for this thread, it's safe. If a limbo level has been fixed, it's safe. I just need to move them over, so please bear with me.
- There's been some comments made and questions asked about why we eliminated certain levels. I've mentioned the criteria in various posts that I used and encouraged the rest of the staff to use - design quality, appropriateness for CCLP1 and beginners, general enjoyability, and ability to be Lynx compatible, to think of some off the top of my head. But I thought a couple of these needed to be clarified. First, the "CCLP1 appropriateness" criterion measured how well a level could fit into a set that is being designed to be of comparable difficulty to the original CC. This doesn't mean that we eliminated every difficult level. In fact, there are plenty of difficult levels on the whitelist. We simply tried to evaluate the levels based on how easily they can be understood and how fair they were, even if solving them was a difficult task. This meant that if it took us longer than 15 minutes for us veterans to even figure out what to do in a level or if the level had some sort of opportunity for cheap death at the end, or something along those lines, we didn't think it would be very beginner-friendly. One needs only to look at the original CC to see that even though some of its latter challenges are difficult, the levels are, for the most part, intuitive and can easily be picked up. The "ability to be Lynx compatible" criterion is all about whether or not a level can truly work in both rulesets. There are just some MS-only levels that are beyond repair and would best fit in an MS-only official level pack, if another one is made. If a level is blacklisted and has the red "incompatibility" distinction on it, that doesn't necessarily mean that we blacklisted it just for that reason only. Blacklisting also does not automatically mean that we didn't like a level either - there are many levels, particularly those that fit into the "take longer than 15 minutes to understand" category, that we thought would just be more appropriate for future CCLPs.
- There have been a few community members who have spoken up about fully compatible blacklisted levels they'd like to see on the whitelist that would substantially increase in enjoyability and/or beginner friendliness if minor changes were made. Some levels already have had such changes made to them (such as JRB_CCLP1's "THE ADVENTURE") and will be moved to the whitelist. So if you make any changes to your levels, please let us know!
- The list of nominated levels as it stands so far should be up to date. If there's anything missing, please let me know.
- I still have yet to actually move the fixed limbo levels and blacklisted levels with two nominations over to the whitelist, and I should be doing that within the next two or so days as I compile my own set of nominations to post. Please note that if a level has the required nominations, which should be indicated by green-colored text in the list on the original post for this thread, it's safe. If a limbo level has been fixed, it's safe. I just need to move them over, so please bear with me.
- There's been some comments made and questions asked about why we eliminated certain levels. I've mentioned the criteria in various posts that I used and encouraged the rest of the staff to use - design quality, appropriateness for CCLP1 and beginners, general enjoyability, and ability to be Lynx compatible, to think of some off the top of my head. But I thought a couple of these needed to be clarified. First, the "CCLP1 appropriateness" criterion measured how well a level could fit into a set that is being designed to be of comparable difficulty to the original CC. This doesn't mean that we eliminated every difficult level. In fact, there are plenty of difficult levels on the whitelist. We simply tried to evaluate the levels based on how easily they can be understood and how fair they were, even if solving them was a difficult task. This meant that if it took us longer than 15 minutes for us veterans to even figure out what to do in a level or if the level had some sort of opportunity for cheap death at the end, or something along those lines, we didn't think it would be very beginner-friendly. One needs only to look at the original CC to see that even though some of its latter challenges are difficult, the levels are, for the most part, intuitive and can easily be picked up. The "ability to be Lynx compatible" criterion is all about whether or not a level can truly work in both rulesets. There are just some MS-only levels that are beyond repair and would best fit in an MS-only official level pack, if another one is made. If a level is blacklisted and has the red "incompatibility" distinction on it, that doesn't necessarily mean that we blacklisted it just for that reason only. Blacklisting also does not automatically mean that we didn't like a level either - there are many levels, particularly those that fit into the "take longer than 15 minutes to understand" category, that we thought would just be more appropriate for future CCLPs.
- There have been a few community members who have spoken up about fully compatible blacklisted levels they'd like to see on the whitelist that would substantially increase in enjoyability and/or beginner friendliness if minor changes were made. Some levels already have had such changes made to them (such as JRB_CCLP1's "THE ADVENTURE") and will be moved to the whitelist. So if you make any changes to your levels, please let us know!