05-May-2013, 12:00 PM
First of all, great job cclp1 staff for all your hard work and creation of the lists, I like what I am seeing!
Also, two minor side notes that I am not sure matter, but want to point out anyways. In two of my levels on the blacklist they are listed as having errors that they do not have.
First, level 12: which way???, was not intended to have invalid tiles in it, as they were accidental placements or right clicks during designing, that I have already corrected since submitting the level. (I forgot it was in LizzyBCCLP1, or I would have informed you of the change).
Second, level 39: loopy land, is not unsolvable as stated "Unsolvable: paramecium with block intended to be placed at 14,18 doesn't hit green button."
The intended solution involves the block being at 15,19 while the paramecium is at 15,16. This does work in BOTH MS and Lynx modes as I have solved it both ways before.
I also can't believe some of the levels that I subbmitted, I do not know what I was thinking when I included them in the set, lol. I completely understand why they were all blacklisted or ineligible, as I have a hard time making simple easy levels that are beginner friendly, and their appears to be much better choices on the white list that are more deserving than mine, so I do not want to take away from them.
The only level that I really cared about maybe making the initial white list, even if it did not pass voting, was my level called: the caves. I thought it was beginner friendly enough that it could be a nice 100 something level but not too hard of one, just a slightly time consuming one. I would also be ok with the concept of the level being shortend to make this less of an issue (removing the first couple of "rooms" of the level and shortening the chip count). So I guess, unless it isn't beginner friendly enough as I thought it was, I would like to nominate it for inclusion to the whitelist.
Thanks! and keep up the great work :-)
Also, two minor side notes that I am not sure matter, but want to point out anyways. In two of my levels on the blacklist they are listed as having errors that they do not have.
First, level 12: which way???, was not intended to have invalid tiles in it, as they were accidental placements or right clicks during designing, that I have already corrected since submitting the level. (I forgot it was in LizzyBCCLP1, or I would have informed you of the change).
Second, level 39: loopy land, is not unsolvable as stated "Unsolvable: paramecium with block intended to be placed at 14,18 doesn't hit green button."
The intended solution involves the block being at 15,19 while the paramecium is at 15,16. This does work in BOTH MS and Lynx modes as I have solved it both ways before.
I also can't believe some of the levels that I subbmitted, I do not know what I was thinking when I included them in the set, lol. I completely understand why they were all blacklisted or ineligible, as I have a hard time making simple easy levels that are beginner friendly, and their appears to be much better choices on the white list that are more deserving than mine, so I do not want to take away from them.
The only level that I really cared about maybe making the initial white list, even if it did not pass voting, was my level called: the caves. I thought it was beginner friendly enough that it could be a nice 100 something level but not too hard of one, just a slightly time consuming one. I would also be ok with the concept of the level being shortend to make this less of an issue (removing the first couple of "rooms" of the level and shortening the chip count). So I guess, unless it isn't beginner friendly enough as I thought it was, I would like to nominate it for inclusion to the whitelist.
Thanks! and keep up the great work :-)