17-Dec-2012, 4:36 AM
The time limit on of Jumping Swarm (CC#91) is 400. If by some freaky luck Chip could stand on one tile (like 28,30) and not be killed, it would take the walkers much more time to fill up this entire room. However, this does not happen as the monster limit of 128 is reached in MSCC earlier. It might therefore be possible to score just a time of one second on this level. In TW this monster limit does not seem to be emulated, but the cloning speed is not fast enough to fill up the whole room before time runs out. Surely there still is some higher time limit that would be high enough to force Chip not to be able to solve the level with just one second remaining even in theory? Well, actually, by some more freaky luck, the walkers could concentrate themselves in the north-east corner in such density that three walkers would be stuck on the force floors for just enough time to send another walker back through the corridor. This could stop the creation of more monsters and allow for enough room for Chip to survive indefinitely, or at least as long as playing skill will allow.
In lynx, the mechanism works differently and the cloning always stops after the first 16 walkers. This makes scoring a low score of one second much easier. However, lynx will also allow a player to step on the exit just as the clock ticks down to zero and still consider the level solved. You can thus get even a time of 0 on this level in lynx.
Good luck scoring either low score.
In lynx, the mechanism works differently and the cloning always stops after the first 16 walkers. This makes scoring a low score of one second much easier. However, lynx will also allow a player to step on the exit just as the clock ticks down to zero and still consider the level solved. You can thus get even a time of 0 on this level in lynx.
Good luck scoring either low score.