Tom P levels for CCLP1
#61
Quote:IDEA: Complete all levels of ---

CC1

CCLP1

CCLP2

CCLP3

TomP1

TomP2

TomP3 [After completion of Level 84: Skip to Level 87; Ignore STEEL WORKS and FLOORS OF TERROR]

TomP4

TomP1Special

TomP2Remix

FDV2

JoshL1

JoshL2

JoshL3

JCCLP

TCCLP [and yet TCCLP is the third-longest levelset of all....]

Every levelset that J.B. has ever made

geodave3

Rock-Alpha

Pi.dat [when "impossible" is reached; skip to next level. Also skip the end of all time.

Pi^2.dat

All of Jacques' levelsets

^ Complete that in one year.... I have a lot of boosting to do.


For 2012, wouldn't it be a better idea to have as a goal to complete all the levels submitted for CCLP1?

In 2010, Dave made an impressive achievement trying all of the levels in the CCLP3 voting pool, if I remember correctly... Or at least the ones that weren't eliminated early.
#62
I ATTEMPTED to try them all. I failed to do so. In the end I played all of the levels that made it into the second round (I think that was about 450). Prior to that I looked at pretty much every level in the editor. As I recall, JB had a lot of levels and I was really annoyed with the first one.

Anyway, there will be thousands of levels in this voting pool as well -- and looking at them in the editor doesn't really give you a good feel for them. What you might try is what others tried on me -- ask each designer for HIS (or HER -- but that's a different thread) favorite levels. For example, in geodave3 I'm very proud of Waterwings, but you can skip Five-Twelve. [both of these are in not_CCLP1 as well.]
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
#63
Ida's idea is the best - we definitely want voters to have the most informed opinions as possible before voting levels into CCLP1. Slight smile
#64
It's never really been discussed anywhere, but how did CCLP3 voting actually proceed? How many rounds were there? And is that system what will be used for CCLP1?
#65
There were three or four (I forget which) rounds, each including a smaller pool or levels as the staff eliminated the lowest-ranking ones.

I think the system used for CCLP1 will be similar, but there's been talk of possibly dividing each round - or at least the first - into smaller rounds in which only a fraction of the levels will be available for voting. This way, voters won't be overwhelmed at a huge amount of levels for which to vote.
#66
Quote: there's been talk of possibly dividing each round - or at least the first - into smaller rounds in which only a fraction of the levels will be available for voting. This way, voters won't be overwhelmed at a huge amount of levels for which to vote.


This is a great idea, imo. It also avoids the possibility of levels being voted in simply because they're well-known.
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.
#67
The talk about CCLP1 voting merits its own thread somewhere so that people can find it...
#68
^THIS & THAT
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#69
Quote:The talk about CCLP1 voting merits its own thread somewhere so that people can find it...


Yeah. Let''s get back to talking about my levels.

Anyway, I'll upload a TomPCCLP.dat file which will contain all the levels for CCLP1 and future votings. If there's a particular level of mine you'd think would be great for CCLP1, let me know. Slight smile
[Image: tsjoJuC.png]
#70
Quote:Yeah. Let''s get back to talking about my levels.

Anyway, I'll upload a TomPCCLP.dat file which will contain all the levels for CCLP1 and future votings. If there's a particular level of mine you'd think would be great for CCLP1, let me know. Slight smile


Nightmare on Block Street. Thumbs up

Joking aside, I can't think of a good level of yours at the moment for CCLP1. :o I'll think later Slight smile
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