07-Jan-2012, 1:13 AM
I hadn't noticed it either! That is just brilliant.
Long levels in CCLP1
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07-Jan-2012, 1:13 AM
I hadn't noticed it either! That is just brilliant.
07-Jan-2012, 4:13 PM
Invisible walls Appearing walls
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
14-Jan-2012, 12:56 PM
I love those sorts of levels that aren't too hard to solve (e.g. no incredible dodging) but still take around 5 minutes. Like Cake Walk was a fun one for me, working out what goes where, even though it took me 12 minutes.
I say 144 should be a decently long one, like Nobleman from my submissions. And maybe a few scattered. It can't be too easy, I think maybe 3 4*, and quite a few 3*.
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14-Jan-2012, 6:39 PM
Remember, what's easy for you may be hard for a new player, so I still think primarily 2 and 3 star levels with a small handful of 4 star levels with 3 or 4 5-star levels spread across the end third (144 and cake walk slots),
Quote:You tested your own land mine. It worked!
14-Jan-2012, 6:51 PM
Quote:Remember, what's easy for you may be hard for a new player, so I still think primarily 2 and 3 star levels with a small handful of 4 star levels with 3 or 4 5-star levels spread across the end third (144 and cake walk slots), I still consider myself a fairly new player, I've only just finished CC1 and have barely done any CCLP2 (11 levels).
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14-Jan-2012, 11:51 PM
Then it could be interesting to see the stuff you have
Hello'v'ryone's'is' rockdet Ænigma Mælström (any word with æ because it's funny), master of non sequitur buckets!
My YouTube Channel Rock-Alpha(It's a great game, Bill) 65 levels, including "Voices" and the world-infamous famous "Bloblake"! Rock-Beta (You should try it, Bill) 50 levels, including "Unicorn Rabbit" and "The Sedna Suite" odyssey! Rock-Gamma (Woah, really, Bill?!) 40 levels, including "Uncle duo ha ha ha ha ha" and many other surprises and what the actual f*** moments! "We are after all in the future, where the past is king and the paste is ming." -raocow
15-Jan-2012, 5:27 AM
So if I work on the sort of levels that I think are the right length and have interesting concepts, they'll probably be reallllly easy and good contenders for CCLP1 ^.^
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15-Jan-2012, 8:52 AM
I like long levels if they are interesting and about 2 - 3 star difficulty.
For that reason I hated SCAVENGER HUNT but like PAIN.
15-Jan-2012, 2:17 PM
Quote:So if I work on the sort of levels that I think are the right length and have interesting concepts, they'll probably be reallllly easy and good contenders for CCLP1 ^.^ Definitely
Hello'v'ryone's'is' rockdet Ænigma Mælström (any word with æ because it's funny), master of non sequitur buckets!
My YouTube Channel Rock-Alpha(It's a great game, Bill) 65 levels, including "Voices" and the world-infamous famous "Bloblake"! Rock-Beta (You should try it, Bill) 50 levels, including "Unicorn Rabbit" and "The Sedna Suite" odyssey! Rock-Gamma (Woah, really, Bill?!) 40 levels, including "Uncle duo ha ha ha ha ha" and many other surprises and what the actual f*** moments! "We are after all in the future, where the past is king and the paste is ming." -raocow
16-Jan-2012, 12:31 AM
Quote:So if I work on the sort of levels that I think are the right length and have interesting concepts, they'll probably be reallllly easy and good contenders for CCLP1 ^.^ Sounds good to me. |
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