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  Bookshelf Pack - Discussion
Posted by: jblewis - 13-Aug-2013, 8:05 PM - Forum: CCLP Discussions - Replies (3)

This is the official discussion thread for CCLP1 voting's Bookshelf Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  Generic Pack - Discussion
Posted by: jblewis - 12-Aug-2013, 9:11 AM - Forum: CCLP Discussions - Replies (4)

This is the official discussion thread for CCLP1 voting's Generic Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  Xylem Pack - Discussion
Posted by: jblewis - 11-Aug-2013, 2:00 PM - Forum: CCLP Discussions - Replies (6)

This is the official discussion thread for CCLP1 voting's Xylem Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  Ms. Pacman
Posted by: IceyLava108 - 10-Aug-2013, 3:05 AM - Forum: Awards - Replies (1)

Alright, so after not doing much with the arcade in months, I went back onto the flash edition of Ms. Pacman and managed to exceed the 50,000 point milestone. So that's that, I can go back to playing the original arcade classic Heart !

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  xkcd's "Time" - or, where I've been the past few months
Posted by: Earthling - 08-Aug-2013, 3:57 PM - Forum: General - No Replies

[Image: 8eb156cce408df8bb83528382d6a2aa2ce6c74f3...420672.png]

I don't know if anyone noticed, but I disappeared from CCZone for a couple months after making some references to sandcastles and trebuchets. You see, on March 25, xkcd's 1190th comic, Time, went up. It seemed at first to just be two people sitting on the ground, and people speculated that the author was just trying to take a day off work. But then the image started changing, every half hour at first, then every hour. It finally ended on July 26, after 3099 frames. You can watch the whole progression here or here (or here, but it's harder to scroll through).

Of course, that alone wouldn't have kept me so busy, if not for the forum thread, which is currently at 1351 pages and has developed its own culture, vocabulary, and even religion. Most every morning I found myself with 3 to 5 new pages to read through (an act called ketchupping).

Did anyone else here follow Time or even the OTT (One True Thread)? I'm guessing not, since nobody apparently got my references to sandcastles and trebuchets, or the one to molpies a couple weeks ago. Of course, if you did follow the thread, you probably won't read this anytime soon, since it's still going: I'm not completely back yet, since I don't plan on leaving the OTT anytime soon.

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  Jacuzzi Pack - Discussion
Posted by: jblewis - 04-Aug-2013, 10:20 PM - Forum: CCLP Discussions - Replies (13)

This is the official discussion thread for CCLP1 voting's Jacuzzi Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  Wrench Pack - Discussion
Posted by: jblewis - 03-Aug-2013, 12:20 AM - Forum: CCLP Discussions - Replies (7)

This is the official discussion thread for CCLP1 voting's Wrench Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  Necktie 22 Round Trip
Posted by: Syzygy - 01-Aug-2013, 2:10 AM - Forum: Other - No Replies

This level can't be solved without the slight addition of blocks at 15,22 and 16,22 to get through the portals.



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  Knocking CCLP1 down to 149
Posted by: AdrenalinDragon - 31-Jul-2013, 11:17 AM - Forum: CCLP Discussions - Replies (3)

Ok guys. Me and J.B have looked at the current voting, and from the looks of it, it's gonna be tough to work out which 149 levels to pick. About 50-75% of levels in voting are at the 3.00-4.00 vote average so far, and although it's easy to knock out levels below a 3.00 rating, we can't just totally rely on the 4.00+ voting average range because we need variety in the entire set, so I think we might have to handpick some at the end.

What are your thoughts on this, Staff? Should we make a spreadsheet and mark these levels perhaps with four different groups? Easy
, Medium
, Hard
, and Inappropriate
, or maybe in CCLP1 level number slots?

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  Chuck's Challenge 3D out today on Google Play Tegra 4 Optimised
Posted by: Moonpig - 31-Jul-2013, 10:24 AM - Forum: Chuck's Challenge - No Replies

As featured in TegraZone and enriched for the NVIDIA SHIELD.

From design genius behind the classic game Chip's Challenge, comes Chuck’s Challenge 3D, a fiendishly addictive puzzler that’s packed with features that will tease the brain and challenge the fingers. It also comes with a level editor that lets you upload and share your levels for everyone to play and rate, all from within the game.

Chuck’s Challenge 3D includes four different game modes:

• PLAY – through 25 free levels and your best times are uploaded online

• CREATE – your own levels with over 70+ Game Elements & share them with the world

• SEARCH – download levels created by other players

• WEEKLY PUZZLE – play the best user created level of the week

Meet Woop, just your everyday puzzle lovin’ purple alien capable of altering time and space. Woop has summoned all-round puzzle game legend Chuck Sommerville for one purpose - to create a universe of puzzles for him to work his way out of. Take control of Woop and help him navigate his way through level after level of obstacles and challenges that stand between him and reaching the exit portal. Shift blocks, find keys, flip switches, wade through water, hot-foot it through lava and do everything it takes to make it out in one piece and evade an army of hungry creatures who want nothing more than to turn our purple hero into a nice ‘n tasty Woop Sandwich.

CONTROLLER SUPPORT

Chuck's Challenge 3D supports both touchscreen and HID, PS3 & XBox 360 controllers throughout the game.

Play it on NVIDIA SHIELD.

https://play.google.com/store/apps/detai...e.chucks3d

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