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  Why I had to vote 1 on some levels -- and why you will hate me for it
Posted by: geodave - 19-Jul-2013, 12:22 PM - Forum: Blog Station - Replies (16)

Okay, so I've played through about half the packs, and generally I start at 4 and go up and down from there. An atrocious level may still get a 2 from me, because I'm nice like that. However, a few levels left such a bad taste in my mouth that they got the "kiss of death". As follows:

Yoshi Coal Mine -- Flouncy Level 8

I found this level exceedingly dull and tedious. It's not complicated, but it has really no redeeming value. I've made plenty of levels like this and I'm not proud.

Water Slide -- Flouncy Level 44

These slide-type levels are not my favorites to begin with, but this one in particular is annoyingly hard. I think we do need some TORTURE CHAMBER-style levels, but not this one.

Finding -- Giraffe Level 18 and Puzzling -- Helmet Level 29

Okay, this was mostly just on principle. However, I have played these levels before and yes, I hated them then also.

Death Box -- Giraffe Level 32

Could not figure this out. Seems like a re-hash of "Commit Suicide?" with no solution. I'm sure it's there somewhere, I was just not interested in figuring it out.

Blocked Block -- Lipstick Level 13

This level is, for me, completely unsolvable. And not in a good MORTON "there's some trick to this right?" kind of way.

The Inner Plague -- Vermillion Level 23

OMG OMG OMG OMG OMG TEEEEEEEEETH!!!!!!

Flareon -- Dragon Level 6

Really? Pokémon? I mean, it's not even a fun level to play.

Teknopathetic -- Roadcone Level 42

Honestly, this is supposedly a great level. I could not get off the start tile in Lynx. It passed testing, so I'm sure it's possible, but if my old fingers cannot manage it, then it has a BA of 0 and that's just how it is.

In conclusion, I judge levels based almost solely on how I feel about them, rather than some external list of features or requirements. So, if you happen to make me ill, you will feel my wrath.

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  Umbrella Pack - Discussion
Posted by: jblewis - 17-Jul-2013, 11:19 PM - Forum: CCLP Discussions - Replies (9)

This is the official discussion thread for CCLP1 voting's Umbrella Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  Quartz Pack - Discussion
Posted by: jblewis - 17-Jul-2013, 11:19 PM - Forum: CCLP Discussions - Replies (5)

This is the official discussion thread for CCLP1 voting's Quartz Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  CC1 Blob Edition
Posted by: lookatthis - 16-Jul-2013, 8:53 PM - Forum: Awards - Replies (3)

I have completed every level in CC1 Blob Edition.

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  CC1 Blob Edition TWS
Posted by: lookatthis - 16-Jul-2013, 8:24 PM - Forum: Tile World Save Files - No Replies

File category: TWS Files

This tws file proofs that I am the second person to complete all 149 levels of CC1 Blob Edition. Hooray!



Attached Files
.tws   CC1blobs.tws (Size: 56.35 KB / Downloads: 205)
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  Igloo Pack - Discussion
Posted by: jblewis - 16-Jul-2013, 7:10 AM - Forum: CCLP Discussions - Replies (14)

This is the official discussion thread for CCLP1 voting's Igloo Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  Xaser2.dat - Now With 100% More Everything
Posted by: Xaser - 16-Jul-2013, 3:50 AM - Forum: Under Construction - Replies (4)

Greetings, all,

I'm an old-time Chipster of sorts... really more of a kid who submitted some levels, grew up, then realized that growing up is completely overrated.

Long story short, I started a "sequel" to my first levelset ages ago, which I decided to finish recently. You'll find 100 levels of mixed goodness and badness in the MS ruleset because rule-breaking is fun. It's got a lot of old stuff packed in front, but the later levels (from 70 onward or so) are some of my least-sucky creations to date. Might be best to start there. Or not! Or both! Because paradoxes!

Some level previews, for funsies: http://imgur.com/a/wMBfb#0

(As an aside, not being able to embed images makes me a sad Xaser. D: )

The set is more or less in 'public beta' for now, so I'm sticking it in this subforum -- if it seems to be relatively bug- and bust-free (though the latter can be fun Tongue ), I'll submit it to a more permanent place and I suppose someone can boot up a thread in the Level Discussion area. But for now, here's a link:

http://ionline.vectec.net/xaser2.dat

At any rate, enjoy!

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  Kimono Pack - Discussion
Posted by: jblewis - 15-Jul-2013, 9:55 PM - Forum: CCLP Discussions - Replies (14)

This is the official discussion thread for CCLP1 voting's Kimono Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  Asteroid Pack - Discussion
Posted by: jblewis - 12-Jul-2013, 9:43 PM - Forum: CCLP Discussions - Replies (6)

This is the official discussion thread for CCLP1 voting's Asteroid Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  need tips on Vermillion levels 22 and 24
Posted by: BillR - 09-Jul-2013, 7:56 PM - Forum: Level Discussion - Replies (7)

These two levels have stymied me. In 22 (Thief, You've Taken All That Was Me), I can't figure out how to get the blocks on top of the trap buttons in the lower right-hand area. In 24 (Propaganda), I use the ant/bee to pop the lower bomb because I think I need to use the block to pop the bomb behind the yellow door. But I can't figure out how to get the yellow keys since I'd have to step on the tank button, which would move the tank off the trap button. Could someone give me some pointers?

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