19-Jul-2013, 12:22 PM
Okay, so I've played through about half the packs, and generally I start at 4 and go up and down from there. An atrocious level may still get a 2 from me, because I'm nice like that. However, a few levels left such a bad taste in my mouth that they got the "kiss of death". As follows:
Yoshi Coal Mine -- Flouncy Level 8
I found this level exceedingly dull and tedious. It's not complicated, but it has really no redeeming value. I've made plenty of levels like this and I'm not proud.
Water Slide -- Flouncy Level 44
These slide-type levels are not my favorites to begin with, but this one in particular is annoyingly hard. I think we do need some TORTURE CHAMBER-style levels, but not this one.
Finding -- Giraffe Level 18 and Puzzling -- Helmet Level 29
Okay, this was mostly just on principle. However, I have played these levels before and yes, I hated them then also.
Death Box -- Giraffe Level 32
Could not figure this out. Seems like a re-hash of "Commit Suicide?" with no solution. I'm sure it's there somewhere, I was just not interested in figuring it out.
Blocked Block -- Lipstick Level 13
This level is, for me, completely unsolvable. And not in a good MORTON "there's some trick to this right?" kind of way.
The Inner Plague -- Vermillion Level 23
OMG OMG OMG OMG OMG TEEEEEEEEETH!!!!!!
Flareon -- Dragon Level 6
Really? Pokémon? I mean, it's not even a fun level to play.
Teknopathetic -- Roadcone Level 42
Honestly, this is supposedly a great level. I could not get off the start tile in Lynx. It passed testing, so I'm sure it's possible, but if my old fingers cannot manage it, then it has a BA of 0 and that's just how it is.
In conclusion, I judge levels based almost solely on how I feel about them, rather than some external list of features or requirements. So, if you happen to make me ill, you will feel my wrath.
Yoshi Coal Mine -- Flouncy Level 8
I found this level exceedingly dull and tedious. It's not complicated, but it has really no redeeming value. I've made plenty of levels like this and I'm not proud.
Water Slide -- Flouncy Level 44
These slide-type levels are not my favorites to begin with, but this one in particular is annoyingly hard. I think we do need some TORTURE CHAMBER-style levels, but not this one.
Finding -- Giraffe Level 18 and Puzzling -- Helmet Level 29
Okay, this was mostly just on principle. However, I have played these levels before and yes, I hated them then also.
Death Box -- Giraffe Level 32
Could not figure this out. Seems like a re-hash of "Commit Suicide?" with no solution. I'm sure it's there somewhere, I was just not interested in figuring it out.
Blocked Block -- Lipstick Level 13
This level is, for me, completely unsolvable. And not in a good MORTON "there's some trick to this right?" kind of way.
The Inner Plague -- Vermillion Level 23
OMG OMG OMG OMG OMG TEEEEEEEEETH!!!!!!
Flareon -- Dragon Level 6
Really? Pokémon? I mean, it's not even a fun level to play.
Teknopathetic -- Roadcone Level 42
Honestly, this is supposedly a great level. I could not get off the start tile in Lynx. It passed testing, so I'm sure it's possible, but if my old fingers cannot manage it, then it has a BA of 0 and that's just how it is.
In conclusion, I judge levels based almost solely on how I feel about them, rather than some external list of features or requirements. So, if you happen to make me ill, you will feel my wrath.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan