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  HASHLEVELS [demo]
Posted by: Hash1 - 02-May-2020, 12:19 AM - Forum: CC1 Level Packs - No Replies


.ccl   HASHLEVELS_demo.ccl (Size: 8.99 KB / Downloads: 320)



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Thumbs up  Full version here!

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  CCLP5 ideas
Posted by: Ida - 25-Apr-2020, 5:09 PM - Forum: CCLP Discussions - Replies (2)

Let’s make CCLP5 an ”ice blocks allowed” levelset :)

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  JoshL0
Posted by: Flareon350 - 22-Apr-2020, 10:10 PM - Forum: CC1 Level Packs - Replies (1)

I present to you JoshL0 - a best-of best-of set of sorts I decided to compile. This holds 200 levels that come from many of the various JoshL sets, WoCCLP3, the JCCLPs, and even some new ones that have yet to be revealed to the public eye. Also included are several levels that managed to find their way into either CCLP1 or 4. Some levels were changed slightly, or in the case of the older levels, significantly.

I did my best to include most everyone's favorites here based off feedback from the past, however, there are levels I know some dislike yet included them anyway because I like them and they add something to the set as a whole.

Special thanks to Tyler Sontag for re-purposing a few levels here.

Arranged by difficulty and is compatible in Lynx. Does that disclaimer need to be mentioned anymore at this point?

Anyway, hope you enjoy!

Flareon



Attached Files
.dat   JoshL0.dat (Size: 187.48 KB / Downloads: 555)
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  Open up Blog Archive?
Posted by: Ida - 22-Apr-2020, 4:06 PM - Forum: Feedback - Replies (2)

I love it that you managed to restore the user blogs in the forum when migrating the site. How about opening up that sub forum for new posts, maybe renaming it Blog Station or something? It’d be nice to have a place where people can post more lengthy, blog-style entries, just like the ones already there. I like reading them.

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  Official TW3 1.0 Release Thread
Posted by: Naemuti - 01-Apr-2020, 12:47 AM - Forum: General - Replies (2)

hahahahaha jk :jebaited:

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  DeltaCore's Scores
Posted by: DeltaCore - 28-Mar-2020, 7:43 PM - Forum: High Scores - Replies (33)

My scores are posted to the following webpage:

https://trillae.com/cowman_score_reports.htm

I'll make a post here each time my scores are updated. I do not have any new scores that aren't already reported as of 28-Mar-2020.

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  snacks2.dat
Posted by: snacksforsale - 27-Mar-2020, 9:52 PM - Forum: Under Construction - No Replies

the "long awaited" sequel to snacks.dat is here. attached is a set of 9 medium-sized levels, 8 of which are playable in lynx. there were going to be more levels but life got in the way. feedback would be greatly appreciated since i am still new to this. i'll also probably get a little better at this game before starting work on the next level set.

[edit 3/28: level 9 is now playable in lynx. oops]



Attached Files
.dat   snacks2.dat (Size: 5.63 KB / Downloads: 383)
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  Level 100- One Tank's Adventure
Posted by: Syllypryde - 27-Mar-2020, 3:44 PM - Forum: Level Discussion - Replies (6)

The only thing I need to do and can't is get the blue key. There is a south force floor right next to it. The only way to bypass the force floor to get the key is to either place two blocks underneath which is impossible, or use the block by the red door and the fireballs, hence the hint. Here is my problem: Because of the glider that periodically opens the trap and it is impossible to stop it, every fireball I clone all go into the water. No matter how many I clone and no matter how I try to manipulate the green toggle doors, they still all go into the water. So it seems the only way to prevent that is to put the block in the water, but if I do that I have no block whatsoever to block the force floor to get the blue key. 

I have been playing and replaying this level literally half of each day for almost a week. I am completely stumped. I don't understand how it is possible to get that key. Is there something simple I am missing? Does it somehow involve an expert Chipster move? Or does it require fast and frightening reflexes? If it is one or both of the latter two, then I am screwed.

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  ON THE ROCKS "challenge"
Posted by: Hash1 - 27-Mar-2020, 9:15 AM - Forum: General Discussion - No Replies

You know, this is something that is mentioned every now and then, usually as a joke: go to level 33 of CC1 "ON THE ROCKS" and use the blocks to drain the whole level. Sometimes it is suggested to later fill the whole level with blocks once the water has been drained.

Well, I did it. Just to be able to say I was the first person to do it.

No video, just a .tws for proof.

I will also mention that there are spots in the level where it is impossible to occupy it with a block (besides the path to the exit and the ice spaces), mainly due to the walls surrounding the block cloners being in the way. In retrospect, I realize some of them where actually possible to fill up with a block, with extra maneuvering, but anyways, it was already too late, plus there aren't more than 4 or 5 of these squares, so it's good enough.

Also, the .tws was made with Tileworld 2.2.0. just in case there are compatibility issues.


.tws   CHIPS.DAT-ms.dac.tws (Size: 37.89 KB / Downloads: 304)

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  April 2020 Time Trial - Chip on Steroids!
Posted by: Ihavenoname248 - 22-Mar-2020, 2:29 PM - Forum: Competitions - Replies (3)

It's been a while since the last competition here- let's change that up! A Sickly Silver Moon recently posted a modification of Tile World that allows Chip to move on every update, up to 20 times per second. And so, your task is to use that version (linked here) to get the best scores you can on 3 already released levels that I think will highlight how this modification plays best. To show some of the differences, I've played through intro.dat and included my TWS for it for some examples. The 3 levels for this competition are Outlaw from Walls of CCLP3, Open Water Diving Certification from Walls of CCLP1, and Irradiated Radiator from Walls of CCLP4.

Linux version of the TW mod

Rules:

  • Use the linked build of Tile World to play the levels listed above.
  • Send your TWS file to IHNN#3459 on Discord, and I will respond confirming that I've received it.
  • Don't share your solutions or times until the deadline.
  • Entries will close on May 16th 1st, when CC2LP1 voting closes.
  • Whoever has the best total time on the 3 levels wins!
  • Pro tip: Change your keyboard settings to the fastest possible key repeat rate to go faster, sooner.

.dat   CCZ-TT 04-2020 Chip on Steroids.dat (Size: 2.3 KB / Downloads: 318)

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