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chipster1059's scores
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Paul G Scores
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December 2024 Time Trial ...
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Which CC game do you play...
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CC2LP1 Voting Server Transfer [Read This If You've Voted] |
Posted by: quiznos00 - 05-May-2020, 2:57 PM - Forum: Chip's Challenge 2
- No Replies
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Hello CC2LP1 voters
For those not on the Discord, I will fill you in on the CC2LP1 voting site situation. The deadline I hoped for was May 16th, but H2O (the webmaster) was unable to sustain the server until then, so we needed to reduce the deadline to May 11th. I've been wanting to move the voting server to bitbusters.club since these issues have began, since that server is much more stable. However, I am unable to obtain the user data which links pieguy's site login with our internal voter IDs from H2O's server due to European Union data privacy laws. I've recently thought of a way to be able to transfer the user data by getting the consent of each person who voted on the old server to have their username and voter ID pair transferred to bitbusters.club's server.
WHAT YOU NEED TO DO!
If you have voted on CC2LP1 and wish to continue voting after May 11th, private message me here on CC Zone OR send me a message on Discord (quiznos00#3068) and I will walk you through the process to obtain your voter ID. Discord is prefered since the process works best if we're chatting live.
Votes made on the current server will NOT be lost, even if you don't transfer accounts. But you must contact me before May 11th, 23:59 UTC if you want your account to be transferred to bitbusters.club to continue voting. Voting will be extended on bitbusters.club! Date undecided, but it will be at least June 1.
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Paul G Scores |
Posted by: paulgilbert - 04-May-2020, 5:05 PM - Forum: High Scores
- Replies (12)
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CCLP1 MS
Level - Name - Time - Seconds to Bold - SuperCC Time (if faster)
1 - Key Pyramid - 168.7 - 0
2 - Slip and Slide - 180.9 - 0
3 - Present Company - 183.3 - 0
4 - Block Party - 207.3 - 0
5 - Facades - 232.3 - 0
6 - When Insects Attack - 185.9 - 0
7 - Under Pressure - 185.7 - 0
8 - Switcheroo - 230.1 - 0
9 - Swept Away - 228.1 - 0
10 - Graduation - 318.7 - 2 (TW bold achieved)
11 - Basketball - 226.9 - 0
12 - Leave No Stone Unturned - 289.7 - 0
13 - The Monster Cages - 261.7 - 2 - 263.3
14 - Wedges - 206.1 - 0
15 - Twister - 315.1 - 0 - 315.9
16 - Tetragons - 281.5 - 0 - 281.7
17 - Tiny - 990.4 - 0
18 - Square Dancing - 264.1 - 0
19 - Feel the Static - 351.5 - 0
20 - Chip Suey - 380.3 - 0
21 - Generic Ice Level - 175.1 - 0
22 - Repair the Maze - 330.9 - 0
23 - Circles - 226.3 - 0 - 226.5
24 - Chip's Checkers - 342.3 - 1 - 343.6
25 - Mind Lock - 139.1 - 0
26 - Trafalagar Square - 171.1 - 3 - 171.5
27 - Teleport Depot - 283.3 - 0 - 283.9
28 - The Last Starfighter - 273.3 - 3 - 276.1
29 - Sky High Or Deep Down - 326.5 - 0
30 - Button Brigade - 219.9 - 0
31 - Quincunx - 140 - 4 - 143.9
32 - Nitroglycerin - 263.5 - 0
33 - Spitting Image - 956.3 - 0
34 - Just A Bunch Of Letters - 289.7 - 0
35 - Mystery Wall - 379.1 - 0
36 - Rhombus - 219.3 - 0
37 - Habitat - 332.7 - 0
38 - Heat Conductor - 479.5 - 4 - 480.9
39 - Dig and Dig - 237.5 - 0
40 - Sea Side - 962.5 - 0
41 - Descending Ceiling - 166.5 - 0
42 - Mughfe - 417.7 - 2 - 419.3
43 - Gears - 206.9 - 0
44 - Frozen Labyrinth - 365.5 - 0
45 - Who's The Boss - 279.8 - 0 - 279.9
46 - Sapphire Cavern - 286.5 - 0
47 - Bombs Away - 942.9 - 14
48 - Sundance - 180.7 - 0
49 - 49 Cell - 422.9 - 8 - 429.3
50 - The Grass Is Greener on the Other Side - 167.4 - 0
51 - H2O Below 273 K - 263.3 - 11 - 274.2
52 - The Bone - 309.9 - 0
53 - Start at the End - 408.3 - 2 - 410.1
54 - Mini Pyramid - 231.5 - 5
55 - The Chambers - 322.9 - 0
56 - Connect the Chips - 963.7 - 0
57 - Key Farming - 296.1 - 0 - 296.9
58 - Corral - 324.7 - 3 - 327.7
59 - Asterisk - 970.9 - 0
60 - Guard - 263.3 - 0
61 - Highways - 424.7 - 1 - 425.1
62 - Design Swap - 346.1 - 0
63 - New Block in Town - 174.1 - 0
64 - Chip Kart 64 - 44.1 - 1 - 45.3
65 - Squared in a Circle - 425.5 - 3 - 425.9
66 - Klausswergner - 284.5 - 7
67 - Booster Shots - 302.5 - 2 - 303.3
68 - Flames and Ashes - 948.3 - 1
69 - Double Diversion - 288.9 - 0
70 - Juxtaposition - 426.5 - 0
Total score: 1,413,780 (50 bolds, 51 if level 10 included)
The times in the final column (where populated) indicate those routes that I have achieved using SuperCC but have not managed for real (in all cases my best actual time is a similar route, just with imperfect boosting/luck etc).
These have been achieved without looking at any videos or public TWSs.
Naturally, I have to thank the creators and maintainers of SuperCC for the program's assistance.
I did, however, notice one bug in the program - the intended solution of level 63 involves bouncing the block off the chip at (19,23) back through the trap at (19,21). If this solution is loaded into SuperCC, the block gets removed from the sliplist on re-entering the trap when it should remain on the sliplist, thus the solution does not play back. This is not an issue in the busted route which yields the bold time.
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Open up Blog Archive? |
Posted by: Ida - 22-Apr-2020, 4:06 PM - Forum: Feedback
- Replies (2)
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I love it that you managed to restore the user blogs in the forum when migrating the site. How about opening up that sub forum for new posts, maybe renaming it Blog Station or something? It’d be nice to have a place where people can post more lengthy, blog-style entries, just like the ones already there. I like reading them.
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Level 100- One Tank's Adventure |
Posted by: Syllypryde - 27-Mar-2020, 3:44 PM - Forum: Level Discussion
- Replies (6)
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The only thing I need to do and can't is get the blue key. There is a south force floor right next to it. The only way to bypass the force floor to get the key is to either place two blocks underneath which is impossible, or use the block by the red door and the fireballs, hence the hint. Here is my problem: Because of the glider that periodically opens the trap and it is impossible to stop it, every fireball I clone all go into the water. No matter how many I clone and no matter how I try to manipulate the green toggle doors, they still all go into the water. So it seems the only way to prevent that is to put the block in the water, but if I do that I have no block whatsoever to block the force floor to get the blue key.
I have been playing and replaying this level literally half of each day for almost a week. I am completely stumped. I don't understand how it is possible to get that key. Is there something simple I am missing? Does it somehow involve an expert Chipster move? Or does it require fast and frightening reflexes? If it is one or both of the latter two, then I am screwed.
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