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  ChipHomeIS
Posted by: ChipHome5 - 11-Feb-2012, 3:27 PM - Forum: Level Discussion - Replies (5)

ChipHomeIS is one of my four level sets and it is born (with my other three sets: ChipHomeLP1, ChipHomeMS and ChipHomeRejcets) when I decided to divide the 149 levels (now there are less since I deleted some in order to create better quality level sets) of NMPP.dat.

This level set contains the 15 insane levels I made for NMPP with harder areas and a great number of fixes.

This is my favourite set between the four and I'd like to keep it always updated with fixes (if necessary) and new levels just like ChipHomeLP1.

Here's a list of the levels with a few comments:

1-Chip Clone Machine: a very easy level, in which you have to chase and reach your own clone before it reaches the exit. It is based on a bug I had previously seen in TCCLPRejects' Parallel Demension (by quiznos00).

2-First in the List: this level is way harder than level 1 and introduces data reset and 32,y bug. Your main goal is to make the fireball in the main area push the blue button freeing the access to the yellow and red keys.

3-When a Thief is Needed: this levels takes the idea from a level by J.B. Lewis (JL1.dat and now also CCLP3) but it introduces a completely different layout and a data reset button.

4-Cloning Stations: this is the second and last level of this level set which is based on the 32,y bug. Just avoid the pink balls in order to proceed to further areas.

5-Just Some Bits: here come the insanity of the insanity! I actually do not know what happens but this level seems to be solvable only in certain situations and after you restarted it at least a few times. The strange situation you see in this level is caused by the instability of multiple multi tank bug which can really lead to unexpected situations!

6-Chip Desert: I created this level only to show a solvable not-busted level with the maximum number of Chips possible. It is very annoying and after solving it one time I assure you you won't come back to solve it again (by collecting 2045 Chips in one level you can easily lose your sanity)!

7-Delivery Ship: Since I spoke a lot about this level in the past I won't leave more comments here. It is a very challenging level strongly based on data reset and on the timing ability of the player.

8-The Right Tile: Using data reset you can make a tile (among the 29 possible - 3 of them are valid tiles) appear in 8,0 and change the way to solve the whole level.

9-Replacements II: Sequel to Evan Dummit's Replacements (inanity.dat) with more multi tank bug situations.

10-Moving Teleports: Having to deal with the most illogic glitch of MSCC in a logical way can be sometimes very frustrating. If you can solve this level you really know how the multiple tank glitch works (and in fact I've completely forgotten how to solve this level... I'm working on finding a new solution... Slight frown )

11-In The Right Place: The title says it all. This level relies on data reset at specific coordinates. Not a hard level but also not an easy one!

12-Data Palace: Here's another multi tank level. The first part of the level (which is the only insane part) takes its idea from a level in a set Evan Dummit's sent me by e-mail.

The second part of the level does not require you to use any advance coding glitch.

13-Monsters Arena: This is a medium diffiiculty 'sane' level with some invalid tiles (i.e. tiles like 0xE7, 0xFE, Teeth - N (OR), Chip-N (AND) and so on) instead of the walls. Pay attention not to be confused by Overlay Buffers (index number 20).

14-Chased By... The Exit?: A rather funny level on the ice... in which Chip is chased by a weird exit tile! Will you be able to get the ice skates and catch the exit at the end of the level?

15-End of The Timeline: The last level of ChipHomeIS, heavily inspired by Tom P.'s Final Destination from which I took variuos ideas for a very brutal (and almost impossible) level (every idea has been revised and there's nothing just copied or edited, there are also some new ideas).

The hint says Be prepared to everything! and I think this summons up this level perfectly!

I think that if you can solve this level you're really a Chip's Challenge Master (I never managed to solve it).

I also want to thank a lot Evan Dummit (for sending me documents and explanations on data reset and multi tank glitch), Tom P. (for creating Final Destination), J.B. Lewis (for creating To Catch a Thief), quiznos00 (for creating Parallel Demension) and the whole Chip's Challenge community. Without you I won't have succedeed in creating an insane level set like this! Thanks! Wink

This level set can be found both at CCZone Donwload Archive and Yahoo Groups!

I'm also planning to create a series of AVI solutions for these 15 level and I won't give up till I'll have finished. I know there are challenging/hard levels (2,3,7,13), levels for which I have forgotten the solution (10) and levels which are... er... not so solvable (15) which can easily make me give up, but I think I can really do it (at least I should try).

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  Vague Dream Comic
Posted by: Ida - 11-Feb-2012, 9:59 AM - Forum: Comics and Memes - Replies (1)



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  Proof I reached NUTS AND BOLTS in CC1
Posted by: ChipHome5 - 10-Feb-2012, 1:07 PM - Forum: Awards - Replies (2)

I noticed an award is available (with ranks, too) for the people who managed to complete all the lessons levels in CC1 and reached level 9: it is called Nuts and Bolts (Rank X).

You can find the AVI solutions I made to the first 9 levels of CC1 in my YouTube channel: http://www.youtube.com/chiphome5

Have a nice evening!

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  ChipHomeRejects.dat
Posted by: ChipHome5 - 09-Feb-2012, 10:12 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


A set of levels which were not fun/good enough to be included in my other sets - last update Nov/17/2011

Warning! Some levels may be unsolvable (however, most levels has been tested and proved to be solvable).



What's New in Version 2011-11-17
  • 2011-11-17:
  • -First version updated to CCZone Download archive



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.dat   ChipHomeRejects.dat (Size: 47.68 KB / Downloads: 424)
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  ChipHomeMS.dat
Posted by: ChipHome5 - 09-Feb-2012, 10:06 AM - Forum: CC1 Level Packs - Replies (1)

File category: CC1 Levelsets

ChipHome5's MS-compatible only level set - last update Feb/09/2011


What's New in Version 2012-09-02
  • 2012-09-02:
  • -First version updated to CCZone Download archive



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.dat   ChipHomeMS.dat (Size: 34.54 KB / Downloads: 436)
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  ChipHomeLP1.dat
Posted by: ChipHome5 - 09-Feb-2012, 10:00 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

ChipHome5's main level set (all the levels in this set are Lynx-compatible) - last update Nov/22/2015


What's New in Version 2016-02-21
  • 2012-09-02:
  • -First version updated to CCZone Download archive
  • 2015-11-22:
  • -Small fixes to levels 15 and 26. Level 26 should now be solvable (the yellow key in first section of the level must always be taken before picking up fire boots, otherwise you won't be able to pass through fire after the yellow door, there was however a problem in the ending area, making the level probably unsolvable)
  • 2016-02-21:
  • -Somewhat the updated version was not the latest one. This should make the fixes to levels 15 and 26 effective.



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.dat   ChipHomeLP1.dat (Size: 21.76 KB / Downloads: 549)
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  ChipHomeIS.dat
Posted by: ChipHome5 - 09-Feb-2012, 9:47 AM - Forum: CC1 Level Packs - Replies (2)

File category: CC1 Levelsets


ChipHome5's insane levels (using data reset and multi tank glitch) - last update Mar/09/2012

Warning! Some of the levels are quite easy while some are almost impossible!



What's New in Version 2012-09-03
  • Level 2 fixed.



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.dat   ChipHomeIS.dat (Size: 15.92 KB / Downloads: 694)
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  pi.dat level 41 completed!
Posted by: ChipHome5 - 09-Feb-2012, 9:26 AM - Forum: Awards - Replies (1)

About a year ago I managed to solve 'the most insane level ever!' by David Stolp using all my insane levels skills (it was the time when I really enjoyed creating insane and data reset levels) and with a little help from Evan Dummit's solution (my solution, as you will see, is different in most points proving the fact that I only used that AVI solution as a guideline for the first 1/4 of the level) and I made my own AVI solution:

http://www.youtube.com/watch?v=oISkbu5btQc

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  tensorpudding-cclp1
Posted by: tensorpudding - 07-Feb-2012, 7:46 PM - Forum: CC1 Level Packs - Replies (1)

File category: CC1 Levelsets


Here's my final set of CCLP1 submissions, with 58 levels taken from tensorpudding-1 and tensorpudding-2, MS and Lynx compatible.

It comes with complete solutions for use in Tile World for both MS and Lynx. Rename them to something useful and place them in your solutions directory. You can choose to load them in place of your own solutions file by selecting them from the solutions menu, reachable from Ctrl+s, and play them back using Tab.



What's New in Version 3.0
  • * Renamed several levels and modified aesthetics on some others. Will not break solutions
  • * Included copyright, readme, changelog



Attached Files Thumbnail(s)
   


.zip   tensorpudding-cclp1.zip (Size: 42.88 KB / Downloads: 607)
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  CamdenCCLP1.dat
Posted by: CamdenT - 07-Feb-2012, 5:19 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Please consider these levels for CCLP1. They are all solvable in MS and should be solvable in Lynx. Please email me at 719cam@snet.net if you need to contact me, or send me a message here at CCZone.


What's New in Version 1.9
  • Version 1.9: Fixed the 3 levels from this set on the "limbo" list: numbers 55, 59, and 157.
  • Version 1.8: Fixed several busts and Lynx-compatibility issues. Thanks to random8 for pointing out these problems!
  • Version 1.7: Fixed Levels 192 and 194.
  • Version 1.6: Fixed Level 194, which didn't work.
  • Version 1.5: Fixed several Lynx compatibility issues. Some levels that didn't work have been removed, and some new ones added.
  • Version 1.4: Fixed busts in two levels, 161 and 164.
  • Version 1.3: New levels added.
  • Version 1.2: Fixed some levels that were busted and/or had Lynx compatibility issues.
  • Version 1.1: Updated immediately after release because i realized i forgot to include level 58 from Camden_2.dat in this set.



Attached Files
.ccl   CamdenCCLP1.ccl (Size: 145.57 KB / Downloads: 730)
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