This is my latest project of the CC World! This level pack of mine, will include the many levels from my 3 levelsets (JoshL1, JoshL2, and JoshL3) that I think have a lot of potential! There will also be many new levels that have never been seen before from me! (I will TRY to minimuize the lineary of these new ones)
This set is not for CCLP1 voting, however, I will consider it for the voting of the future CCLP4. The planned total amount of levels will be 149. It won't range in difficulty (meaning the difficulty doesn't increase, it's completely randomized)
I might also make these new levels into a separate levelset titled JoshL4 but who knows
There will most likely be a storyline to go along with it as well. I am currently working on it, as I have a really good idea for one!
More information (and maybe screenshots) coming soon!
I just added my latest levelset, Ida4, to the Download database. Levels number 20-30 are new in this release.
Two of the levels are obvious CC1 "remakes" in the style of Mr McCallahan Presents - to my defense I must say that I made them a few years ago before I heard of JB's level. Actually, most of these levels have been lying around on my computer quite a while.
I'd be interested to hear of any busts, time limits being too short/long, etc...
I'm not sure whether I've made any changes to the first 19 levels, except perhaps decapitalizing level titles. (Couldn't reach the original Ida4 from Yahoo because some bug on their site prohibited me from logging in.)
Posted by: Ida - 15-Feb-2012, 1:39 PM - Forum: CC1 Level Packs
- No Replies
File category: CC1 Levelsets
Ida4. 19 levels previously released, plus 11 levels added 2012-02-15.
What's New in Version 2.3
Levels 20-30 added 2012-02-15
2012-03-12 - Bust fixed to level 21, time limits shortened, plus some minor changes for Lynx compatibility / competitive reasons. See more in the forum topic Under Construction > Ida4
2013-05-27 - New version to the level FFW added for compatibility reasons. Se level 31.
2013-05-31 - Level Four Rooms edited for compatibility reasons.
Some of you may have already seen a small preview of this set. Well, here it is, finally available for download right here! This is my first levelset, which has been in the works for quite some time now. It contains 100 all-new levels which start out very easy but become harder over time, especially after level 70 (though there are still some easier levels mixed in after that).
Every level has been tested in Lynx and should be MS-compatible as well.
Every 10th level (except #50) is an "action" level--that is, a short level where speed, reflexes, and timing play a larger role than puzzle-solving. Don't worry, there are some puzzles and action both mixed into the other 90!
I submit every level in this set for CCLP4, except #50 (which is just a "break" level) and the levels that are in CCLP1.
Levels that contain random elements are, for the most part, untimed to avoid frustrating bold-seekers. #25 is an exception because randomness should not affect the best possible time.
Two other levels are untimed because they have multiple solutions and I don't want people to stick to using only the fastest solution if they don't want to.
One level (#18) is untimed because it is a sort-of unusual puzzle that could take new players a while to figure out. But hopefully it will be an educational experience for them.
Fourteen levels are references to other games (not necessarily video games). One is a reference in title only; the rest are references in both title and concept. If you think you know all of them, post! I'd like to see who can get all of them first!
Level 99 is completely, absolutely, totally unfair. This is done on purpose. Otherwise it wouldn't be a reference to the game it's referencing. It has no randomness or lucky timing, though, so once you figure out what to do, you should be able to solve it. The hint gives you the password to Level 100, though, if you want to skip it.
This levelset is essentially complete now, barring bug fixes. I have another 100-level set currently in the works, and once I finish it, I will release it on its own and as a compilation with the levels from this set. In the compilation, I may reorder the levels.
Anyone and everyone may download this set, play it with Chip's Challenge and Tile World, and redistribute this set as-is with credit given to me. You may NOT, however, redistribute this set as your own, or edit any level(s) and redistribute the result without my permission.
This is my (ajmiam's) first levelset, which has been in the works for quite some time now. It contains 100 all-new levels which start out very easy but become harder over time, especially after level 70 (though there are still some easier levels mixed in after that).
Some notes:
Every level has been tested in Lynx and should be MS-compatible as well.
Every 10th level (except #50) is an "action" level--that is, a short level where speed, reflexes, and timing play a larger role than puzzle-solving. Don't worry, there are some puzzles and action both mixed into the other 90!
I submit every level in this set for all Chip's Challenge community level packs (CCLPs), except #50 (which is just a "break" level) and any levels that have appeared in a previous CCLP.
Level 99 is completely, absolutely, totally unfair. This is done on purpose. Otherwise it wouldn't be a reference to the game it's referencing. It has no randomness, though, so once you figure out what to do, you should be able to solve it. The hint gives you the password to Level 100, though, if you want to skip it.
Anyone and everyone may download this set, play it with Chip's Challenge and Tile World, and redistribute this set as-is with credit given to me. You may NOT, however, redistribute this set as your own, or edit any level(s) and redistribute the result without my permission.
Confirmed solvable? Yes
What's New in Version 1.009
1.009 (Oct 28, 2014)
Had made some minor changes to the set over the previous year and evidently forgot to upload them to CCZone but did upload them to Pieguy's site.